| Course Name |
Transmedia Storytelling
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
CDM 337
|
Fall/Spring
|
3
|
0
|
3
|
5
|
| Prerequisites |
|
|||||||
| Course Language |
English
|
|||||||
| Course Type |
Elective
|
|||||||
| Course Level |
First Cycle
|
|||||||
| Mode of Delivery | face to face | |||||||
| Teaching Methods and Techniques of the Course | DiscussionQ&ALecture / Presentation | |||||||
| National Occupation Classification | - | |||||||
| Course Coordinator | - | |||||||
| Course Lecturer(s) | ||||||||
| Assistant(s) | - | |||||||
| Course Objectives | The objective of the course is to teach students transmedia storytelling and message-conveying methods. Students begin the course by learning the history of this technique, then progress through examples to develop their own transmedia projects. |
| Learning Outcomes |
The students who succeeded in this course;
|
| Course Description | This course combines cinema and media theories to teach students transmedia storytelling techniques. As these techniques are explained through examples, the socio-cultural and aesthetic contexts of each example project are also examined. As an assignment, while developing their own transmedia storytelling projects, students are guided to develop ideas through the fields of cinema, new media, and internet culture. In these assignments, students present their own idea-based projects. |
| Related Sustainable Development Goals |
|
|
|
Core Courses | |
| Major Area Courses | ||
| Supportive Courses |
X
|
|
| Media and Management Skills Courses | ||
| Transferable Skill Courses |
| Week | Subjects | Related Preparation |
| 1 | Introduction to the course | |
| 2 | Transmedia Storytelling and Its Origins | |
| 3 | Assignment I: Research Presentations / Current Transmedia Examples / Principles of Transmedia Storytelling | Henry Jenkins: If It Doesn’t Spread, It’s Dead / Assignment I: Transmedia Examples |
| 4 | Cinema and Transmedia | |
| 5 | Video Games and Transmedia | |
| 6 | Activist Transmedia Examples | |
| 7 | Assignment II: Project Presentations | Assignment II: Turning an existing film into a transmedia project |
| 8 | Transmedia Promotion in Consumer Culture | |
| 9 | Fan Culture, Fan Fiction, and Transmedia / Assignment III: Project Presentations | Assignment III: Expanding the story of an existing fictional character |
| 10 | Transmedia Examples in Horror Cinema | |
| 11 | The City as a Storytelling Platform | |
| 12 | Mockumentary and Alternate Reality Games | |
| 13 | Influencer Culture and Aesthetics | |
| 14 | Assignment IV: Pitching | Assignment IV: Students pitching and presenting their own transmedia projects |
| 15 | Evaluation and feedback | |
| 16 | Course review |
| Course Notes/Textbooks | |
| Suggested Readings/Materials | Robert Fulford – The Triumph of Narrative: Storytelling in the Age of Mass Culture Girish Shambu – The New Cinephilia Shane Denson & Julia Leyda – Post-Cinema: Theorizing 21st-Century Film Emre Ahmet Seçmen – Neo-sinema Eva Selin – Transmedya Kültürü Yunus Emre Ökmen – Gelenekselden Dijitale Hikaye Anlatıcılığı |
| Semester Activities | Number | Weigthing |
| Participation |
1
|
20
|
| Laboratory / Application | ||
| Field Work | ||
| Quizzes / Studio Critiques | ||
| Portfolio | ||
| Homework / Assignments |
1
|
80
|
| Presentation / Jury |
1
|
|
| Project | ||
| Seminar / Workshop | ||
| Oral Exams | ||
| Midterm | ||
| Final Exam | ||
| Total |
| Weighting of Semester Activities on the Final Grade |
3
|
100
|
| Weighting of End-of-Semester Activities on the Final Grade | ||
| Total |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
3
|
48
|
| Laboratory / Application Hours |
16
|
0
|
|
| Study Hours Out of Class |
14
|
4
|
56
|
| Field Work |
0
|
||
| Quizzes / Studio Critiques |
0
|
||
| Portfolio |
0
|
||
| Homework / Assignments |
4
|
10
|
40
|
| Presentation / Jury |
1
|
6
|
6
|
| Project |
0
|
||
| Seminar / Workshop |
0
|
||
| Oral Exam |
0
|
||
| Midterms |
0
|
||
| Final Exam |
0
|
||
| Total |
150
|
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
|
1
|
2
|
3
|
4
|
5
|
|||
| 1 |
To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms. |
-
|
-
|
X
|
-
|
-
|
|
| 2 |
To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts. |
-
|
-
|
X
|
-
|
-
|
|
| 3 |
To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media. |
-
|
-
|
-
|
-
|
-
|
|
| 4 |
To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level. |
-
|
-
|
-
|
-
|
-
|
|
| 5 |
To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives. |
-
|
X
|
-
|
-
|
-
|
|
| 6 |
To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality. |
-
|
-
|
-
|
-
|
-
|
|
| 7 |
To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives. |
-
|
-
|
-
|
-
|
-
|
|
| 8 |
To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior. |
-
|
-
|
-
|
-
|
-
|
|
| 9 |
To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments. |
-
|
-
|
-
|
-
|
-
|
|
| 10 |
To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media. |
-
|
-
|
-
|
-
|
-
|
|
| 11 |
To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1). |
-
|
-
|
-
|
-
|
-
|
|
| 12 |
To be able to use a second foreign language at the medium level. |
-
|
-
|
-
|
-
|
-
|
|
| 13 |
To be able to connect the knowledge accumulated throughout human history to the field of expertise. |
-
|
-
|
-
|
X
|
-
|
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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