FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

GEAR 213 | Course Introduction and Application Information

Course Name
Art Movements and Artists of the 20th Century
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEAR 213
Fall/Spring
3
0
3
4

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Group Work
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to emphasize a conceptual understanding of art movements in the 20th century.
Learning Outcomes The students who succeeded in this course;
  • Will be able to classify art movements from the 20th century
  • Will be able to define an art movement from the 20th century
  • Will be able to describe an art work from the 20th century
  • Will be able to discuss the artists from the 20th century
  • Will be able to compare different art works from the 20th century
Course Description Students will be able to identify different art movements, will gain basic understanding of each work’s possible concept, significance and style and will be able to examine selected art works from the 20th century.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction: Brief information about the art journey of humanity. The changing conditions which lay foundation for Modernism. Weston, R. (1996), Modernism, Phaidon Press, pp: 8-19, video on Industrial Revolution.
2 Last decades of 19th century. Impressionism, Post Impressionism, Symbolism, Art Nouveau Kleiner, Fred, et.al, (2004). Gardner’s Art Through the Ages. Thomson Wadsworth, pp. 919-930.
3 Cubism, Primitivism and Futurism Kleiner, Fred, et.al, (2004). Gardner’s Art Through the Ages. Thomson Wadsworth, pp. 959-967.
4 Expressionism, Fauvism Kleiner, Fred, et.al, (2004). Gardner’s Art Through the Ages. Thomson Wadsworth, pp. 919-930. Buchholz, E.L., Bühler G., Hille K., Kaeppele, S., Stotland I. (2007). Art –The History of Modern Art, Peter Delius Verlag, pp. 415-459
5 Bauhaus, Constructivism Weston, R. (1996), Modernism, Phaidon Press, pp: 119-137; Shiner, L. (2001). The Invention of Art. Chicago, The University of Chicago Press. pp.246-268.
6 New Experiments: Dada, Suprematism, Neo-Plasticism Philips, S. (2018) isms: Understanding Modern Art, Herbert Press. Pp.52-56 Buchholz, E.L., Bühler G., Hille K., Kaeppele, S., Stotland I. (2007). Art –The History of Modern Art, Peter Delius Verlag.
7 Surrealism Philips, S. (2018) isms: Understanding Modern Art, Herbert Press.pp.64-67 Buchholz, E.L., Bühler G., Hille K., Kaeppele, S., Stotland I. (2007). Art –The History of Modern Art, Peter Delius Verlag.
8 Midterm
9 Realism: Social Realism, Kitchen Sink Realism Philips, S. (2018) isms: Understanding Modern Art, Herbert Press.
10 Abstract Expressionism. Philips, S. (2018) isms: Understanding Modern Art, Herbert Press. Buchholz, E.L., Bühler G., Hille K., Kaeppele, S., Stotland I. (2007). Art –The History of Modern Art, Peter Delius Verlag.
11 Pop Art, Op Art, Conceptual Art Buchholz, E.L., Bühler G., Hille K., Kaeppele, S., Stotland I. (2007). Art –The History of Modern Art, Peter Delius Verlag. Adorno, W.T., Culture Industry, Routledge Classics “The Schema of Mass Culture”
12 Post Modernism. Feminist Art. Broude, N., Garrard M. D., (1994) The Power of Feminist Art, Thames and Hudson, pp. 10-29.
13 Live Art: Installation, Performance and Dance Videos
14 Environmental art, Technological Art. Invitation to the Gallery pp.281-285
15 Review
16 FINAL EXAM

 

Course Notes/Textbooks

Adorno, W.T., Culture Industry, Routledge Classics.
Broude, N., Garrard M. D., (1994) The Power of Feminist Art, Thames and Hudson.
Kleiner, Fred, et.al, (2004). Gardner’s Art Through the Ages. Thomson Wadsworth. 
Buchholz, E.L., Bühler G., Hille K., Kaeppele, S., Stotland I. (2007). Art –The History of Modern Art, Peter Delius Verlag.
Little, S. (2004), isms: Understanding Art, A&C Black Visual Arts. 
Lynton, N. (1994), The Story of Modern Art, Phaidon Press
Philips, S. (2018) isms: Understanding Modern Art, Herbert Press.
Phipps, R., Wink, R. (1987) Invitation to the Gallery, WCB.
Shiner, L. (2001). The Invention of Art. Chicago, The University of Chicago Press.
Weston, R. (1996), Modernism, Phaidon Press.

 

Suggested Readings/Materials

https://www.khanacademy.org/
https://www.tate.org.uk/visit/tate-modern
https://www.moma.org/
https://whitney.org/
https://www.artforum.com/
https://www.artnews.com/

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
10
Presentation / Jury
1
20
Project
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
4
70
Weighting of End-of-Semester Activities on the Final Grade
1
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
10
3
30
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
10
10
Presentation / Jury
1
10
10
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
10
10
Final Exam
1
15
15
    Total
123

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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