| Course Name |
Animals and Cinema
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
CDM 341
|
Fall/Spring
|
3
|
0
|
3
|
4
|
| Prerequisites |
None
|
|||||
| Course Language |
English
|
|||||
| Course Type |
Elective
|
|||||
| Course Level |
First Cycle
|
|||||
| Mode of Delivery | - | |||||
| Teaching Methods and Techniques of the Course | DiscussionQ&ALecture / Presentation | |||||
| National Occupation Classification | - | |||||
| Course Coordinator | - | |||||
| Course Lecturer(s) | ||||||
| Assistant(s) | - | |||||
| Course Objectives | This course explores cinema’s centuries-old interest in animals. The course is structured around three key questions. First, how are animals used in cinema in ethical and political terms? Second, how are animals represented in cinema under an anthropocentric gaze? Third, are there alternative perspectives and narrative forms that intersect animals with cinema? |
| Learning Outcomes |
The students who succeeded in this course;
|
| Course Description | In this course, cinema’s depictions of animals are examined on theoretical and historical levels. The focus is on selected films that address representations of how humans see animals. Students are expected to attend classes and watch the films. Students are responsible for participating in post-screening discussions and for completing the assigned coursework. |
| Related Sustainable Development Goals |
|
|
|
Core Courses | |
| Major Area Courses |
X
|
|
| Supportive Courses | ||
| Media and Management Skills Courses | ||
| Transferable Skill Courses |
| Week | Subjects | Related Preparation |
| 1 | Introduction to the course | |
| 2 | What is an animal? Why do we look at animals? | Todd Solondz – Wiener-Dog Robert Bresson – Au Hasard Balthazar |
| 3 | Animal Labor in Art and Cinema | |
| 4 | Mythology and Animals: Monsters, Hybrids, Wild Creatures | Colin Trevorrow - Jurassic World / Richard Kearney – Strangers, Gods and Monsters |
| 5 | Anthropomorphism and Cinema: The Animal as Seen by Humans | Martin Rosen - Watership Down |
| 6 | Oedipalized Animals | Valdimar Jóhannsson – Lamb |
| 7 | When Animals Rise Up: Insect Invasions, Viruses, Rebellious Apes | Kornél Mundruczó – White God / Alfred Hitchcock – Birds / Franklin J. Schaffner – Planet of the Apes / The Last of Us Part I&II |
| 8 | Documented Animals: Documentary Cinema and Animals | Noel Marshall – Roar / Andrea Arnold – Cow / Victor Kossakovsky - Gunda |
| 9 | Research Assignment & Presentation I | |
| 10 | Posthumanism and Companion Species | Bong Joon Ho – Okja / Michael Sarnoski - Pig |
| 11 | Becoming-Animal and Abjection Theory | Janis Rafailidou – Kala Azar |
| 12 | Eco-Cinema | Werner Herzog - Aguirre, the Wrath of God / Bela Tarr – The Turin Horse |
| 13 | Digital Species: Artificial animals, bots, virtual pets | Carlo Galbiati – Should Virtual Petz Die? |
| 14 | Research Assignment & Presentation II | |
| 15 | Course review | |
| 16 | Course review |
| Course Notes/Textbooks | . |
| Suggested Readings/Materials | Derek Ryan – Animal Theory: A Critical Introduction |
| Semester Activities | Number | Weigthing |
| Participation |
1
|
20
|
| Laboratory / Application | ||
| Field Work | ||
| Quizzes / Studio Critiques | ||
| Portfolio | ||
| Homework / Assignments |
1
|
80
|
| Presentation / Jury |
1
|
|
| Project | ||
| Seminar / Workshop | ||
| Oral Exams | ||
| Midterm | ||
| Final Exam | ||
| Total |
| Weighting of Semester Activities on the Final Grade |
3
|
100
|
| Weighting of End-of-Semester Activities on the Final Grade | ||
| Total |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
3
|
48
|
| Laboratory / Application Hours |
16
|
0
|
|
| Study Hours Out of Class |
14
|
3
|
42
|
| Field Work |
0
|
||
| Quizzes / Studio Critiques |
0
|
||
| Portfolio |
0
|
||
| Homework / Assignments |
2
|
8
|
16
|
| Presentation / Jury |
1
|
14
|
14
|
| Project |
0
|
||
| Seminar / Workshop |
0
|
||
| Oral Exam |
0
|
||
| Midterms |
0
|
||
| Final Exam |
0
|
||
| Total |
120
|
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
|
1
|
2
|
3
|
4
|
5
|
|||
| 1 |
To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms. |
-
|
X
|
-
|
-
|
-
|
|
| 2 |
To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts. |
-
|
-
|
-
|
-
|
-
|
|
| 3 |
To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media. |
-
|
-
|
-
|
-
|
-
|
|
| 4 |
To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level. |
-
|
-
|
-
|
-
|
-
|
|
| 5 |
To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives. |
-
|
-
|
-
|
X
|
-
|
|
| 6 |
To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality. |
-
|
-
|
-
|
-
|
-
|
|
| 7 |
To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives. |
-
|
X
|
-
|
-
|
-
|
|
| 8 |
To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior. |
-
|
-
|
-
|
-
|
-
|
|
| 9 |
To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments. |
-
|
-
|
-
|
-
|
-
|
|
| 10 |
To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media. |
-
|
-
|
-
|
-
|
-
|
|
| 11 |
To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1). |
-
|
-
|
-
|
-
|
-
|
|
| 12 |
To be able to use a second foreign language at the medium level. |
-
|
-
|
-
|
-
|
-
|
|
| 13 |
To be able to connect the knowledge accumulated throughout human history to the field of expertise. |
-
|
X
|
-
|
-
|
-
|
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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