FACULTY OF COMMUNICATION
Department of Cinema and Digital Media
CDM 307 | Course Introduction and Application Information
Course Name |
Stop Motion Animation
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
CDM 307
|
Fall/Spring
|
2
|
2
|
3
|
5
|
Prerequisites |
|
|||||||
Course Language |
English
|
|||||||
Course Type |
Elective
|
|||||||
Course Level |
First Cycle
|
|||||||
Mode of Delivery | face to face | |||||||
Teaching Methods and Techniques of the Course | Critical feedbackLecture / PresentationField work/Application | |||||||
Course Coordinator | - | |||||||
Course Lecturer(s) | ||||||||
Assistant(s) | - |
Course Objectives | This course aims to introduce the students to the use of frame animation, to teach experimental techniques and theories of animation art, so they can develop ideas, narratives and non-narratives by means of animation |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | This is a hands-on course that focuses on stop motion animation techniques. It examines the physics of movement in the production of moving images. It is designed to extend students' basic experiences in videography and editing. The course examines and applies animation in relationship with both cinema and fine arts. |
|
Core Courses | |
Major Area Courses | ||
Supportive Courses |
X
|
|
Media and Management Skills Courses | ||
Transferable Skill Courses |
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week | Subjects | Related Preparation |
1 | Introduction | The concept of animation, the history of stop motion animation and the concept of tricky cinema. |
2 | Animation | Film demonstrations and introducing of 12 animation principles. |
3 | Workshop | Starting to work on storyboard drawings and work on an animation about the transformation and movement of objects. Determining setting and objects by analyzing the environment. |
4 | Workshop and Discussion | Discussing storyboard drawings together. Finalization of setting and objects for the creation of animations from taken photographs. |
5 | Workshop and Evaluation | Evaluation and discussion of the animations made by the class. |
6 | Workshop | Converting photographs to video and making of sound arrangements. |
7 | Midterm | Delivering of a 30 seconds animation. |
8 | Commenting | Commenting and criticizing the midterm projects in class. |
9 | New Techniques | Explanation of different stop motion techniques (digital and traditional). |
10 | Script Writing | Developing a script for a one-minute final project. |
11 | Collecting Visuals | Collection of visuals within the framework of the script and starting to storyboard work. |
12 | Animation and Editing Softwares I | Teaching helpful techniques by examining Premiere, Photoshop and After Effects programs. |
13 | Animation and Editing Softwares II | Teaching helpful techniques by examining Premiere, Photoshop and After Effects programs. |
14 | Final | Making of final project of a 1 minute animation. |
15 | Evaluation | |
16 | Evaluation |
Course Notes/Textbooks | |
Suggested Readings/Materials | Geoffrey Nowell-Smith - The Oxford History of World Cinema
|
EVALUATION SYSTEM
Semester Activities | Number | Weigthing |
Participation |
1
|
20
|
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments |
1
|
30
|
Presentation / Jury | ||
Project |
1
|
50
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade |
2
|
60
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
40
|
Total |
ECTS / WORKLOAD TABLE
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
Study Hours Out of Class |
0
|
||
Field Work |
0
|
||
Quizzes / Studio Critiques |
18
|
0
|
|
Portfolio |
0
|
||
Homework / Assignments |
0
|
||
Presentation / Jury |
0
|
||
Project |
1
|
50
|
50
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
0
|
||
Final Exam |
0
|
||
Total |
114
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
Program Competencies/Outcomes |
* Contribution Level
|
||||
1
|
2
|
3
|
4
|
5
|
||
1 | To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms. |
|||||
2 | To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts. |
X | ||||
3 | To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media. |
X | ||||
4 | To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level. |
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5 | To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives. |
|||||
6 | To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality. |
X | ||||
7 | To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives. |
|||||
8 | To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior. |
|||||
9 | To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments. |
|||||
10 | To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media. |
|||||
11 | To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1). |
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12 | To be able to use a second foreign language at the medium level. |
|||||
13 | To be able to connect the knowledge accumulated throughout human history to the field of expertise. |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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