FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

GENS 207 | Course Introduction and Application Information

Course Name
Scientific Thinking and Society
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GENS 207
Fall/Spring
3
0
3
4

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to help the students to develop a critical perspective about science and its relationship with society. In the first part of the course, the period during which modern science was born will be discussed in a broader fashion. In the second part, the focus will be on a series of issues taken from more recent periods of history of science. This course is for students that are interested in popular science.
Learning Outcomes The students who succeeded in this course;
  • to grasp science as a social activity and
  • to discuss how it is related with the society that generates it
  • to formulate an opinion on why modern science was born in Europe in 17th century, and not in another place and time
  • to express in what ways scientists’ understanding of the World and the Universe has changed after the “Scientific Revolution”
  • to recognize the examples of pseudoscience
  • to understand why the examples of pseudoscience are qualified as such
Course Description This course is designed to discuss the relationship between science and the society that generates it.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction; presentation of the course and related questions; The Three Revolutions Course syllabus
2 Types of Societies and their technologies Machionis, J. (2017) “Society and Technology”
3 Sapiens and the Cognitive Revolution Harari, Y. (2015), Sapiens. A Brief History of Humankind, Part One: The Cognitive Revolution
4 Guns, Germs, and Steel I: Yali’s Question Diamond, J. (1997), Guns, Germs and Steel, Prologue: “Yali’s Question”; Part I “From Eden to Cajamarca”
5 Guns, Germs and Steel II: Agricultural Revolution Diamond, J. (1997), Guns, Germs and Steel, Part 2: “The Rise and The Spread of Food Production”
6 Dawn of Civilizations, Birth of Natural Philosophy and the Aristotelian Worldview Lecture Notes
7 Ptolemy and the Geocentric Model Lecture Notes
8 Nicholaus Copernicus and the Heliocentric Model Gribbin, J. (2002), Science: A History Chapter 1, “Renaissance Men” pp. 21-32
9 Tycho Brahe and his observations & Johannes Kepler and the movement of planets Gribbin, J. (2002), Science: A History Chapter 2, “The Last Mystics”
10 First Scientists: Galileo and others, Part I Gribbin, J. (2002), Science: A History Chapter 3, “The First Scientists”
11 First Scientists: Galileo and others, Part II Gribbin, J. (2002), Science: A History Chapter 3, “The First Scientists”
12 René Descartes, Christiaan Huygens, Robert Boyle and first steps of science Gribbin, J. (2002), Science: A History Chapter 4, “Renaissance Men” (Descartes: pp. 118-126; Boyle pp.
13 Robert Hooke and Isaac Newton Gribbin, J. (2002) Science: A History Chapter 5, “Newtonian Revolution” (Hooke: pp. 151-164; Newton pp. 172-188)
14 Semester Review Lecture Notes
15 Review of the Semester
16 Final examination

 

Course Notes/Textbooks

Reading 1: Machionis, J. (2017) “Society and Technology”, in Machionis, J. (2017) Sociology, 16th Edition, pp. 118-123, Pearson: Hoboken

Reading 2: Harari, Y. (2015), Sapiens. A Brief History of Humankind, HarperCollins: New York

Reading 3: Diamond, J. (1997), Guns, Germs and Steel. The Fates of Human Societies, W. W. Norton: New York

Reading 4: Gribbin, J. (2002), Science: A History 1543–2001, Penguin: London

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
2
60
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
16
1
16
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
2
15
30
Final Exam
1
20
20
    Total
114

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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