FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

GENS 204 | Course Introduction and Application Information

Course Name
Introduction to Psychology I
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GENS 204
Fall/Spring
3
0
3
6

Prerequisites
None
Course Language
Course Type
Second Foreign Language
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives To introduce the fields of psychology to the students at a general level
Learning Outcomes The students who succeeded in this course;
  • Identifying the theoretical (e.g. cognitive, social psychology) and applied fields (e.g., health psychology) of psychology.
  • Having knowledge about main theories and approcahes of psychology (e.g, behavioral, cognitive)
  • Learning the research methods that are used in psychology.
  • Having knowledge on how to apply psychological theory and research to different fields.
  • Explaining the different bases (e.g. physiological, social) of human behavior.
  • Learning and using the scientific language used in psychology.
  • Learning the ethical rules that should be applied in psychological research.
Course Description In this course theoretical and applied fields of psychology are introduced to the students at a general level.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Discussion to Syllabus
2 Introduction to psychology Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 2-29.
3 Psychological research Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 30-55.
4 Neuroscience and Behavior Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 56-93.
5 Neuroscience and Behavior Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 56-93.
6 Sensation and Perception Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 138-175.
7 States of consciousness Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 138-175.
8 Midterm
9 Evaluation of Midterm/ Learning Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. P. 176-209.
10 Memory Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 210-243.
11 Language and Cognition Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 244-277.
12 Intelligence Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 278-307.
13 Motivation and Emotion Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 278-307.
14 Review of the Semester Feldman, R. S. (2011). Understanding Psychology. McGraw-Hill. p. 308-341.
15 Final
16 Review of the Semester

 

Course Notes/Textbooks

Book chapters that are mentioned above and power point presentations.

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
2
60
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
2
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
15
3
45
Field Work
0
Quizzes / Studio Critiques
24
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
2
15
30
Final Exam
1
30
30
    Total
153

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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