GEIN 304 | Course Introduction and Application Information

Course Name
Applied Entrepreneurship and Innovation
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEIN 304
Fall/Spring
4
2
4
6

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives Entrepreneurship and innovation are the are the highest value-added elements in the new economy. This class aims to teach students interested in entepreneurship about creating awareness as applied to their career. This class under the framework of KOSGEB's Support Program Management and the scope of the Applied Entrepreneurial Training is equal in nature and will provide students that are succesful with an Applied Entrepreneurial Training Participation certificate. This document will allow students to set up their planned business with the support of KOSGEB. ALL STUDENTS from ALL DEPARTMENTS would be able to select this course
Course Description The students who succeeded in this course;
  • will be able to count the foundational principles of entrepreneurship.
  • will be able to distinguish when a business idea is valuable and innovativew
  • will be able to construct a business plan and model.
  • will be able to apply methods of market research to the business idea.
  • will be able to carry out financial planning with the business idea.
  • will be able to consider goods/services manufacturing with relation to the business idea.
  • will be able to present the business idea in an effective manner.
Course Content Providing theoretical information on entepreneurship and formulating a business plan, analyzing successful business models, preparing and presenting business models.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Principle foundations of Entrepreneurs, Entrepreneurship, foundations of entrepreneurial thought, testing of entrepreneurial identity Richards, Doug, 'How to Start A Creative Business', David&Charles May 2013
2 Entrepreneurial process, developing business ideas, and creativity Techniques for solving creative problems, innovation http://en.m.wikipedia.org/wiki/Lean_startup
3 Business plan concepts and business plan elements (market research) Researching the market with primary and secondary sources, identifying clients and their current and future needs http://www.slideshare.net/mobile/redrocketvc/market-research-for-startups-13977653?qid=84822e7d-9803-4dd8-8366-957089d59fad&v=qf1&b=&from_search=6
4 Business plan concepts and business plan elements (market research) Analysis of mixed marketing along the lines of the marketing plan (good, price, distribution) http://en.m.wikipedia.org/wiki/Marketing
5 Business plan concepts and business plan elements (manufacturing, production/service plan) planning production Workshop - Research
6 Business plan concepts and business plan elements (management plan) Considering management plan and its adaptation to the business plan Human resources management Workshop - Research
7 Business plan concepts and business plan elements (financial plan) Finding financial sources, planning the investment, preparing the financial portrait, and principles of financial management, Accounting (budget and cash flow) Workshop - Research
8 Market Research and workshop project according to the market plan Workshop - Research
9 Manufacturing (production, service) plan workshop project Workshop - Research
10 Workshop project for the management plan Workshop - Research
11 Workshop project for the financial plan Workshop - Research
12 Business plan concepts and a holistic view, for example business applications, sustainability, change management, and growth Information management Workshop - Research
13 Writing of Business Plan and Presentation
14 Writing of Business Plan and Presentation
15 Writing of Business Plan and Presentation
16 Jury Presentations and Final Evaluations

 

Course Notes/Textbooks

The Lean Startup - How Today's Entrepreneurs use Continious Innovation To Create Radically Sucessful Businesses' Eric Ries, Crown Business 2011 Web site: http://www.slideshare.net/mobile/PaulShawSmith/business-planning-for-startups

 

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
15
Laboratory / Application
Field Work
5
5
Quizzes / Studio Critiques
Homework / Assignments
1
20
Presentation / Jury
1
50
Project
Seminar / Workshop
1
10
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
9
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
2
Study Hours Out of Class
Field Work
5
2
Quizzes / Studio Critiques
Homework / Assignments
1
10
Presentation / Jury
1
15
Project
Seminar / Workshop
1
Oral Exam
Midterms
Final Exam
    Total
99

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to define and discuss the history, underlying concepts and theories of cinema and digital media.

2

To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking.

3

To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. 

4

To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing.

5

To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work.

6

To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images.

7

To be able to perform specialized tasks for creating digital media narratives with interactive elements.

8

To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view.

9

To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner.

10

To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment.

11

To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest