FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

GEHU 206 | Course Introduction and Application Information

Course Name
Italian Culture
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEHU 206
Fall/Spring
3
0
3
4

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course Lecture / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce the main aspects of the elements which constitute Italian culture.
Learning Outcomes The students who succeeded in this course;
  • describe concepts about Italian culture
  • develop an awareness about Italian culture through texts
  • write their opinion clearly and effectively
  • form a point of view about their own and target culture
  • comment the concepts about Italian culture from his/her point of view
Course Description This course is designed to give general information on literature, art, architecture, design, music, fashion and culinary arts,; starting from the historical and social foundations of Italian culture in terms of geography, history, language and belonging.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 General introduction of the course Culture and civilization, the elements of culture, intercultural communication
2 The foundations of Italian Culture: geography, history, language and belonging Whittaker A., Speak the Culture, Italy, Bölüm 1, (Thorogood, 2010), 5-48
3 The foundations of Italian Culture: geography, history, language and belonging Whittaker A., Speak the Culture, Italy, Bölüm 1, (Thorogood, 2010), 5-48
4 The foundations of Italian Culture: geography, history, language and belonging Whittaker A., Speak the Culture, Italy, Chapter 1, (Thorogood, 2010), 5-48
5 Literature Whittaker A., Speak the Culture, Italy, Chapter 2, (Thorogood, 2010), 55-80
6 Philosophy Whittaker A., Speak the Culture, Italy, Chapter 2, (Thorogood, 2010), 55-80
7 Art and Music Whittaker A., Speak the Culture, Italy, Chapter 3, (Thorogood, 2010), 89-154
8 Midterm
9 Italian Architecture and Design Whittaker A., Speak the Culture, Italy, Chapter 3, (Thorogood, 2010), 89-154
10 Cinema Whittaker A., Speak the Culture, Italy, Bölüm 5, (Thorogood, 2010), 177-202
11 Fashion Whittaker A., Speak the Culture, Italy, Bölüm 5, (Thorogood, 2010), 177-202
12 Italian Cousine Whittaker A., Speak the Culture, Italy, Chapter 7, (Thorogood, 2010), 235-268
13 Student Presentations
14 Student Presentations
15 Review of the Semester
16 Final Exam

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
30
Project
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
14
2
28
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
1
14
14
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
14
14
Final Exam
1
18
18
    Total
122

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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