GEHU 206 | Course Introduction and Application Information

Course Name
Italian Culture
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEHU 206
Fall/Spring
3
0
3
4

Prerequisites
None
Course Language
Course Type
Second Foreign Language
Course Level
-
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce to the students the elements that make up Italian culture and its general aspects.
Course Description The students who succeeded in this course;
  • describe concepts about Italian culture
  • develop an awareness about Italian culture through texts
  • write their opinion clearly and effectively
  • form a point of view about their own and target culture
  • comment the concepts about Italian culture from his/her point of view
Course Content Students will first be informed about the foundations of Italian culture and then in literature, art, architecture, design, music, fashion and Italian cuisine. In these areas, the general culture of the students will be developed in the context of events, concepts and people who describe Italian culture.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 A general introduction of the course
2 The foundations of Italian Culture Whittaker A., Chapter 1: Geography, History and language
3 The foundations of Italian Culture Whittaker A., Chapter 1: Geography, History and language
4 Literature and Philosophy Whittaker A., Chapter 2: Roman autors, Three great crowns of Renaissance, The greatist hits of Italian philosophy
5 Art, architecture and Design Whittaker A., Chapter 2: Roman autors, Three great crowns of Renaissance, The greatist hits of Italian philosophy
6 Art, architecture and Design Whittaker A., Chapter 3: Ancient Rome, Giotto, Italian Art in Renaissance, Design, Architecture, Modern Italian Architecture
7 Music Whittaker A., Chapter 3: Ancient Rome, Giotto, Italian Art in Renaissance, Design, Architecture, Modern Italian Architecture
8 Midterm Whittaker A., Chapter 4: Italian Folk music, Opera, Modern Italian Music, Theatre
9 Cinema and Fashion Whittaker A., Chapter 4: Italian Folk music, Opera, Modern Italian Music, Theatre
10 Cinema and Fashion Whittaker A., Chapter 5: Italian Cinema, Fashion -Made in Italy -
11 Movie Screening Whittaker A., Chapter 5: Italian Cinema, Fashion -Made in Italy -
12 Midterm Whittaker A., Chapter 7: Italian kitchen, regional tastes, Drinking and eating habits
13 Italian Kitchen Whittaker A., Chapter 7: Italian kitchen, regional tastes, Drinking and eating habits
14 Presentation
15 Review of the Semester  
16 Review of the Semester  

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
14
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
Presentation / Jury
1
20
Project
Seminar / Workshop
Oral Exams
Midterm
2
40
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
17
70
Weighting of End-of-Semester Activities on the Final Grade
1
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
Field Work
Quizzes / Studio Critiques
Homework / Assignments
Presentation / Jury
1
20
Project
Seminar / Workshop
Oral Exam
Midterms
2
13
Final Exam
1
20
    Total
114

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to define and discuss the history, underlying concepts and theories of cinema and digital media.

2

To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking.

3

To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. 

4

To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing.

5

To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work.

6

To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images.

7

To be able to perform specialized tasks for creating digital media narratives with interactive elements.

8

To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view.

9

To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner.

10

To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment.

11

To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest