FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

GEHU 204 | Course Introduction and Application Information

Course Name
Fundamentals of Philosophy
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEHU 204
Fall/Spring
3
0
3
6

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives To provide an introduction to the fundamental concepts and argumentative strategies of philosophy through an investigation of the question “What is a rational animal?” in relation to logic, epistemology, ethics, and political philosophy.
Learning Outcomes The students who succeeded in this course;
  • will be able to understand and use basic concepts of logic, epistemology, ethics, and political philosophy.
  • will be able to acquire and sharpen critical reasoning and writing skills.
  • will be able to develop skills necessary for the close reading and analysis of texts in the humanities and the social sciences.
  • will be able to evaluate arguments in terms of their validity and the truth of their premises.
  • will be able to distinguish between consequentialist (utilitarian), deontological, and virtue ethical types of evaluation for human actions.
  • will be able to distinguish between descriptive and prescriptive propositions, and apply that distinction to the problem of justification of political authority.
  • will be able to familiarize themselves with classical and contemporary philosophical and literary texts.
Course Description

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Presentation and overview of the course; discussion of how to begin philosophy by acknowledging that we have already begun. Overview and discussion of a number of dilemmas and paradoxes.
2 Plato Apology
3 What is an argument? The concepts of validity, truth and soundness. Types of justification; types of refutation: by parallel reasoning, counter-examples, reductio ad absurdum. R. Fogelin, Understanding Arguments, pp 45-53 and pp. 405-433.
4 Fallacies of vacuity: circular reasoning, question-begging; fallacies of relevance: ad hominem, straw man, false cause, appeals to authority Fogelin, pp. 477-405
5 The Chinese Room Argument: Can Computers think? Discussion of artificial intelligence. Turing, A., 1948, ‘Intelligent Machinery: A Report’, London: National Physical Laboratory; Searle, J., 1980, ‘Minds, Brains and Programs’, Behavioral and Brain Sciences, 3: 417–57
6 MIDTERM
7 Introduction to epistemology Descartes, Meditations on First Philosophy, Meditation 1 and 2
8 Skepticism, sources of knowledge, methodic doubt, certainty as epistemic criterion, the cogito as first principle and model of Descartes, Meditations 2 (contn’d) and 3
9 Philosophy and science: the thinking subject as embodied being subject to the laws of nature. FIRST PAPER DUE Janet Richards, Human Nature After Darwin, pp. 4-25 FIRST PAPER DUE
10 Evolutionary biology as philosophical challenge and answer to the question “What is a rational animal?” Richards, pp. 25-51
11 Determinism, freedom of the will, morality as a scientific problem and science as a moral problem Richards, pp. 126-154
12 Consequentialism (Utilitarianism) and Deontology: arguments and criticisms Kant, pp. 274-281; Bennett, pp. 294-306; Bentham, pp. 306-312; Williams pp. 339-345; M. L. K. Jr., Letter from Birmingham Jail.
13 Moral Psychology and Perspectivism. Nietzsche, On the Genealogy of Morals, essays I and II.
14 The responsibilities and the problems of rational thought; the rational animal and the polis. Aristotle, Politics, Bk. 1 1986-2000; Locke, 249-253; Bentham and Mill, 270-274 Levi, If This is a Man.
15 Week 14 cont’d. SECOND PAPER DUE. Levi, Contn’d.
16 Final

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
1
35
Portfolio
Homework / Assignments
1
30
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
35
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
16
3
48
Field Work
0
Quizzes / Studio Critiques
1
0
Portfolio
0
Homework / Assignments
1
0
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
20
20
Final Exam
22
0
    Total
116

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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