GEAR 322 | Course Introduction and Application Information

Course Name
Universal Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEAR 322
Fall/Spring
3
0
3
4

Prerequisites
None
Course Language
Course Type
Second Foreign Language
Course Level
-
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims for students’ the understanding of the principles of Universal Design theories and Design For All practices. The goal of the course is to open the student understanding on how diversity, both in terms of social issues both in terms of physical disability, can improve the living environment for a wider population.
Course Description The students who succeeded in this course;
  • understand the importance of inclusive design,
  • analyze the built environment and its architectonical barriers,
  • produce oral presentations on assigned research case studies,
  • integrate Good Practices of Inclusion in their field of study and research,
Course Content In order to enrich student knowledge on Universal Design issues, during the course, students will be introduced on several topics related to Universal Design. Within the semester, students will develop independent research on topics assigned by the instructors.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 INTRODUCTION TO THE SYLLABUS AND COURSE STRUCTURE None
2 INTRODUCTION: ‘Design for All’ / GROUP WORK ORGANIZATION AND RESEARCH TOPICS Homework 01
3 STUDENT PRESENTATION OF HW01 Student Presentations
4 TOPIC 01 : ‘Outdoor Sports Area Design For People Affected by Cerebral Palsy’ None
5 TOPIC 02: ‘Product Design’ None
6 MIDTERM To be announced by the Instructor
7 TOPIC 03: ‘Prosthetics for the Mind’ Review of the previous class
8 TOPIC 04: ‘Integration and Urban Environment’ Review of the previous class
9 TOPIC 05: ‘Wearable Devices’ Review of the previous class
10 TOPIC 06: ‘Neurobiology for Aestethics’ Review of the previous class
11 Case Study 01 Workshop Student presentations
12 TOPIC 07: ‘Digital Devices for Disability’ To be announced by the Instructor
13 TOPIC 09: ‘Design for the Elderly’ Review of the previous class
14 TOPIC 10: ‘Architectonical Barriers’ Review of the previous class
15 Semester Review Student presentations
16 FINAL SUBMISSION Final Portfolio Submission

 

Course Notes/Textbooks

Herwig O., ‘Universal design Solutions for a barrier-free living’, Birkhauser Verlag AG, 2008 ISBN-10: 3038211281 ISBN-13: 978-3038211280

Suggested Readings/Materials

Digital Documents and web resources

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
1
10
Quizzes / Studio Critiques
Homework / Assignments
1
10
Presentation / Jury
1
10
Project
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
1
Field Work
1
7
Quizzes / Studio Critiques
Homework / Assignments
1
8
Presentation / Jury
1
4
Project
Seminar / Workshop
Oral Exam
Midterms
1
7
Final Exam
1
10
    Total
100

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to define and discuss the history, underlying concepts and theories of cinema and digital media.

2

To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking.

3

To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. 

4

To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing.

5

To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work.

6

To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images.

7

To be able to perform specialized tasks for creating digital media narratives with interactive elements.

8

To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view.

9

To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner.

10

To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment.

11

To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest