FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

GEAR 302 | Course Introduction and Application Information

Course Name
World Museums
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEAR 302
Fall/Spring
3
0
3
6

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Q&A
Lecture / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to introduce examples of different forms of cultural and artistic expressions in museums.
Learning Outcomes The students who succeeded in this course;
  • will be able to discuss the cultural and artistic development of human history in the context of museums.
  • will be able to define different museums with aesthetic sensitivity.
  • will be able to classify museums regarding their purpose.
  • will be able to classify different art objects.
  • will be able to compare museums in different countries.
Course Description This course provides information about the museums established for different purposes.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to the course. Overview of the Course Syllabus (Assignments, Midterm, Presentations).
2 Introduction to the Four Legs of a Museum Visit: Visitor, Artwork, Artist, Museum.
3 Formal and Contextual Analysis. Slow Looking Techniques. Prehistoric Art. Paleolithic &Neolithic Art. Museums: Lascaux Cave Museum, France. Naturhistorisches Museum, Vienna. Anatolian Civilizations Museum, Ankara Kleiner, Introduction, pp.1-14. Kleiner, Chp.1. Please check Blackboard for additional reading material on Slow Looking and Visual Fundementals.
4 Egyptian Art. Museums: The Egyptian Museum, Cairo. Metropolitan Museum of Art, New York. The Ancient Near Eastern Art. Museums: Louvre Museum, Paris. Kleiner, Chp. 2. Kleiner, Chp. 3.
5 Greek Art. Hellenistic Art. Roman Art. Byzantine Art. Museums: National Archaeological Museum, Athens. Pergamon Museum, Berlin, Vatican Museum, Italy. The Getty Villa, USA. Kleiner, Chp. 5. Kleiner, Chp. 10 Kleiner, Chp. 12
6 Renaissance, Mannerism, Baroque, Rococo Periods. Museums: Uffizi Gallery, Florence. Borghese Gallery, Italy. Galleria dell’Academia. Kleiner, Chp. 21 & 22. (For Rococo; pls check Chp. 29)
7 Neoclassicism. Romanticism. Realism. Museums: Tate Gallery, London. Boston, Museum of Fine Arts, USA. Kunsthistorisches Museum, Vienna. * Short Essay submission on Blackboard on the day of Lecture. Kleiner, Chp. 29 & 30.
8 Impressionism. Post-Impressionism. Museums: Orsay Museum, Paris. Musée Rodin, Paris. Amsterdam Van Gogh Museum. Musée de L’Orangerie, Paris. * Artist choice for the Presentation is finalized on Google Doc. Kleiner, Chp. 31.
9 Fauvism. Cubism. Museums: Museum Of Modern Art (MoMA), New York. Picasso Museum, Paris. * Museum of Modern Art Documentary. Kleiner, Chp. 35.
10 Dadaism. Surrealism. Museums: Baltimore Museum of Art, USA The Art Institute of Chicago, USA. Yale Art Gallery, USA. Kleiner, Chp. 35.
11 Abstract Expressionism. Pop Art. Contemporary Art. Museums: Fondation Louis Vuitton, Paris. Guggenheim Museum, Bilbao, Spain. Kleiner, Chp. 36.
12 Midterm. * Submission of Presentations on Blackboard.
13 Student Presentations (1)
14 Student Presentations (2)
15 Semester Review
16 Semester Review

 

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
25
Presentation / Jury
1
35
Project
Seminar / Workshop
Oral Exams
Midterm
1
40
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
14
3
42
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
30
30
Presentation / Jury
1
30
30
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
30
30
Final Exam
0
    Total
180

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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