FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

GEAR 301 | Course Introduction and Application Information

Course Name
Introduction to Arts and Drawing
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEAR 301
Fall/Spring
3
0
3
6

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Q&A
Critical feedback
Lecture / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to introduce essential aspects of art history and to develop students’ basic drawing techniques.
Learning Outcomes The students who succeeded in this course;
  • will be able to classify the basic elements of art.
  • will be able to draw by free hand.
  • will be able to define important figures in art history with an aesthetic sensitivity.
  • will be able to discuss important events in art history with a critical perspective.
  • will be able to classify the essential tools and materials for basic drawing exercises.
Course Description This course introduces the basic techniques of drawing and freehand drawing skills. Moreover, it also provides information about important figures and events in art history.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction
2 Elements of Art / Basic Drawing: Line Mendelowitz, D.M., Faber D.L., Wakeham D.A., (2007). A Guide to Drawing, Thomson Wadsworth, USA, pp. 4-12 Ching,F.D.K., “Design Drawing”, John Wiley & Sons, Inc. (1998) Chapter 1 Line & Shape Drawing Pencils (B series)
3 Elements of Art / Basic Drawing: Line Ching,F.D.K., “Design Drawing”, John Wiley & Sons, Inc. (1998) Chapter 2 Tone and Texture Drawing Pencils (B series)
4 Elements of Art / Basic Drawing: Line Ching,F.D.K., “Design Drawing”, John Wiley & Sons, Inc. (1998) Chapter 1 Line & Shape Drawing Pencils (B series)
5 Elements of Art / Basic Drawing: Volume Ching,F.D.K., “Design Drawing”, John Wiley & Sons, Inc. (1998) Chapter 3 Form and structure Drawing Pencils (B series)
6 Elements of Art / Basic Drawing: Volume and Color/ Quiz/Studio Critique Ching,F.D.K., “Design Drawing”, John Wiley & Sons, Inc. (1998) Chapter 4 Space & Depth Ching,F.D.K., “Design Drawing”, John Wiley & Sons, Inc. (1998) Chapter 11 Drawing Composition Drawing Pencils (B series)
7 Elements of Art / Basic Drawing: Volume and Color Drawing Pencils (B series)
8 Elements of Art / Basic Drawing: Volume and Color Drawing Pencils (B series)
9 Elements of Art
10 Presentations
11 Presentations
12 Presentations
13 Midterm
14 Drawing Drawing Pencils (B series)
15 Semester Review
16 Semester Review

 

Course Notes/Textbooks
Suggested Readings/Materials

Mendelowitz, D.M., Faber D.L., Wakeham D.A., (2007). A Guide to Drawing, Thomson Wadsworth, USA, ISBN-13: 978-0-495-00694-7

Hogarth, B., (1988). Drawing Dynamic Hands, Watson-Guptill Publications, New York, ISBN: 0-8320-1368-5

Winslow, V. L., (2009). Classic Human Anatomy,  Watson-Guptill Publications, New York, ISBN-13: 978-0-8230-2415-5

Betti, C., (1996). Drawing: a Contemporary Approach, Harcourt Brace College Publishers, USA, ISBN 0-15-501580-X

Ching,F.D.K., (1998) Design Drawing, John Wiley & Sons, Inc., Canada, ISBN: 0-471-28654-0

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
1
10
Portfolio
Homework / Assignments
1
20
Presentation / Jury
1
35
Project
Seminar / Workshop
Oral Exams
Midterm
1
35
Final Exam
Total

Weighting of Semester Activities on the Final Grade
4
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
14
3
42
Field Work
0
Quizzes / Studio Critiques
1
10
10
Portfolio
0
Homework / Assignments
1
25
25
Presentation / Jury
1
30
30
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
25
25
Final Exam
0
    Total
180

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


NEWS |ALL NEWS

Izmir University of Economics
is an establishment of
izto logo
Izmir Chamber of Commerce Health and Education Foundation.
ieu logo

Sakarya Street No:156
35330 Balçova - İzmir / Turkey

kampus izmir

Follow Us

İEU © All rights reserved.