FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

COMM 402 | Course Introduction and Application Information

Course Name
Professional Life
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
COMM 402
Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Q&A
Guest Speaker
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to provide senior students with insights and practical knowledge to guide their venture into a career and their professional life.
Learning Outcomes The students who succeeded in this course;
  • Understand career steps,
  • Recognize the factors surrounding the employment opportunities in media
  • Manage their first employment inquiries
  • Identify the problems and solutions in post-employment professional development
  • Undertake occupational safety and health precautions in their working life
Course Description This coursroue will guide senior students in issues regarding professional life. Students will explore best practices for preparing a CV, job applications and going thgh interviews. Part of the curriculum will be devoted to occupational safety and health to improve students’ understanding of the workplace environment and regulations.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction Related preparation will be announced by the instructor at the beginning of the semester
2 Career planning
3 Preparing your curriculum vital
4 Surviving job interviews
5 Human resources and the workplace
6 Career opportunities in communication fields
7 First employment etiquette
8 Managing work life balance
9 Post-employment professional development
10 Occupational safety and health I
11 Occupational safety and health II
12 Occupational safety and health III
13 Presentations
14 Presentations
15 Presentations
16 Review of the semester

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
50
Presentation / Jury
1
40
Project
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
4
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
12
2
24
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
2
20
40
Presentation / Jury
1
35
35
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
147

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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