FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

COMM 101 | Course Introduction and Application Information

Course Name
Introduction to Communication
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
COMM 101
Fall
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Q&A
Lecture / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce students the approaches, methods and concepts of media and communication studies, and helps them prepare for the advanced theory courses.
Learning Outcomes The students who succeeded in this course;
  • Identify how communication helps sustain individual and collective identities, as well as socialization.
  • Discuss the relationship between language, communication and power.
  • Discuss the meanings of communicated messages in their wider social, political and historical contexts.
  • Relate the main features and concepts of communication studies with the local and global media and communication practices.
  • Relate the terminology of the field with other issues in social sciences and humanities.
Course Description This course provides students with the necessary theoretical and methodological knowledge to understand and analyze different forms and means of communication. The course defines the main issues and porous borders of communication studies as an interdisciplinary field. It helps students develop the necessary analytical skills to criticize media texts.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to the Course: An Overview of the Topics and Themes
2 The Field of Communication Studies. The Etymology of Communication and its Definition Dimbleby and Burton (1992), pp. 1-40; Hartley (2002), pp. 32-34; Williams (1985), pp. 72-73.
3 Interpersonal Communication Barker and Gaut (2002), pp. 119-142.
4 Intrapersonal Communication and Verbal Communication Beck, Bennett and Wall (2002), pp. 139- 164 and 165-182.
5 Organizational Communication Barker and Gaut (2002); pp. 171-197.
6 Mass Communication I: The Structure of Mass Media Downes and Miller (1998) Ch. 1 & Ch. 2; Baran Ch. 14.
7 Mass Communication II: Functions and Effects of Mass Communication Trenholm (2011) Ch. 11; Baran (2014) Ch. 13.
8 Midterm
9 Public Relations Baran (2014) Ch. 11.
10 Advertising Baran (2014) Ch. 12.
11 Communication in the Internet Age Crowley and Heyer (2003), pp. 301-311 and pp. 319-323; Fuchs (2014), pp. 4- 10.
12 Audience in the Internet Age Burton (2007), pp. 82-107.
13 The Social Dimension and the Ethics of Mass Communication: Freedom of Expression, Social Responsibility, Ethics O’Shaughnessy (1999), pp.70-90.
14 Semester Review
15 Semester Review
16 Final Exam

 

Course Notes/Textbooks

 

Baran (2014), Introduction to Mass Communication.ISBN: 0077507983
Barker and Gaut (2002), Communication. ISBN: 9780205295876
Beck, Bennett and Wall (2002), Communication Studies: The Essential Introduction. ISBN: 0415247527
Burton (2007), Media & Society: Critical Perspectives.ISBN: 0335227236
Dimbleby and Burton (1992), More than Words: An Introduction to Communication. ISBN: 9780415055826
Downes and Miller (1998), Media Studies. ISBN: 0340683856
Hartley (2002), Communication, Cultural and Media Studies. ISBN: 0415563232
Williams (1985), Keywords: A Vocabulary of Culture and Society. ISBN: 0195204697
O’Shaughnessy, (1999), Media and Society: An Introduction Trenholm, Thinking Through Communication. ISBN: 1138233900

Suggested Readings/Materials

John Fiske (2010), Introduction to Communication Studies, 3rd ed., Routledge.ISBN: 0415596491

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
20
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
14
2
28
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
16
16
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
24
24
Final Exam
1
34
34
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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