FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

CDM 496 | Course Introduction and Application Information

Course Name
Project Production and Post-production
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 496
Spring
2
4
4
11

Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery face to face
Teaching Methods and Techniques of the Course Critical feedback
Jury
Lecture / Presentation
Course Coordinator
Course Lecturer(s) -
Assistant(s) -
Course Objectives “Project Pre-production” and “Project Production and Post-production” are designed as sequential courses where students will take complete responsibility of an individual creative project from scratch to post-production. This course focuses production and post-production, as the second part of the project period. Students will shape their projects around their intellectual, creative and professional interests.
Learning Outcomes The students who succeeded in this course;
  • Undertake complete responsibility of a project from production to screening (or exhibition).
  • Define the main production and post-production phases of an audio-visual project.
  • Document the development of a production in professional formats.
  • Organize the production of a film or digital media project.
  • Identify their future career goals.
Course Description In this course, students focus on the production and post-production phases of their graduation project. The course method includes in class/online group and individual meetings. Individual meetings will be conducted by appointment. The course may also include lectures and/or workshops on specific themes based on the project needs of the students.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction and group meeting
2 Finding a creative idea, group and individual meeting Submission: Project idea
3 Idea development, individual meeting
4 Research, individual meeting Submission: Project proposal
5 Research, individual meeting
6 Treatment development, individual meeting
7 Treatment development, individual meeting Submission: Research folder
8 Screenwriting, individual meeting
9 Screenwriting, individual meeting
10 Budgeting, individual meeting
11 Audition, individual meeting
12 Scouting, individual meeting Submission: Project folder
13 Screenplay breakdown, group and individual meeting
14 Pitching presentation
15 Review of the semester
16 Final Exam/Jury presentation

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
30
Presentation / Jury
1
40
Project
Seminar / Workshop
Oral Exams
1
20
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
4
64
Study Hours Out of Class
14
6
84
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
3
20
60
Presentation / Jury
1
60
60
Project
0
Seminar / Workshop
0
Oral Exam
1
30
30
Midterms
0
Final Exam
0
    Total
330

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

X
2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

X
3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

X
4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

X
5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

X
6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

X
9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

X
10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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