FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

CDM 480 | Course Introduction and Application Information

Course Name
Stop Motion Animation
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 480
Fall/Spring
2
2
3
5

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery Online
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce the students to the use of frame animation, to teach experimental techniques and theories of animation art, so they can develop ideas, narratives and non-narratives by means of animation.
Learning Outcomes The students who succeeded in this course;
  • Apply an experimental approach to moving images.
  • Identify the history and theory of experimental animation and how they relate to other art practices such as cinema.
  • Create pre-visualization of moving images including storyboarding and mood boarding in an experimental context.
  • Compare innovative approaches to sound/image relationships.
  • Produce non-traditional images using animation.
Course Description This is a hands-on course that focuses on stop motion animation techniques. It examines the physics of movement in the production of moving images. It is designed to extend students' basic experiences in videography and editing. The course examines and applies animation in relationship with both cinema and fine arts. Evaluation will be based on two projects.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction Screening: Man Ray, Le Retour a la Raison (1923), Norman McLaren, Dots (1940), Marcel Duchamp, Anemic Cinema (1926), Hans Richter, Ghosts for Breakfast (1927), Norman McLaren, Begone Dull Care (1949), Mary Ellen Bute, Rhythm in Light (1935), Jan Švankmajer, Historia Naturae (1967), Cinema 16: Contemporary Examples.
2 Thinking with visuals for non-narrative project: Storyboarding and creating mood boards for non-narrative content.
3 Pre-production and Model Making for stop motion. 1st Project: 25 sec. no-dialogue short film with music.
4 Shooting for stop motion: Camera and Stage. 12 principles of animation. Bring your camera and laptop.
5 Shooting for stop motion: Camera and Stage. 12 principles of animation. Bring works for discussion.
6 Editing for stop motion: Juxtaposition of images. Bring works for discussion.
7 Audio and motion synchronization. Bring works for discussion.
8 Review of the 1st project. Submission of the 1st project.
9 Various stop motion techniques for filmmakers. Final Project: 1 minute short film.
10 Script development for the final project. Submission of scripts for the final project.
11 Various image creation techniques for experimental animation using Photoshop and After Effects.
12 Various image creation techniques for experimental animation using Photoshop and After Effects. Bring works for discussion.
13 Individual critiques. Bring works for discussion.
14 Individual critiques. Bring works for discussion.
15 Semester review.
16 Review of the final project. Submission of the final project.

 

Course Notes/Textbooks

Instructor prepared PDF presentations.

Suggested Readings/Materials

Meadows, Mark Stephen. Pause and Effect: the Art of Interactive Narrative. New Riders Press (September 20, 2002).

Harris, Miriam, et al. Experimental Animation: from Analogue to Digital.  Routledge; 1 edition (11 Feb. 2019).

Russett, Robert, et al. Experimental Animation: Origins of a New Art. Da Capo Press Inc; New edition edition (1 May 1988). 

Smith, Vicky, et al. Experimental and Expanded Animation: New Perspectives and Practices (Experimental Film and Artists’ Moving Image). Palgrave Macmillan; 1st ed. 2018 edition (19 Sept. 2018).  

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
20
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
-
-
Presentation / Jury
2
80
Project
-
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
2
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
14
2
28
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
-
0
Presentation / Jury
2
29
58
Project
-
-
0
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

X
2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

X
3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

X
4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

X
5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

X
6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

X
9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

X
10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

X
11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to use a second foreign language at the medium level.

X
13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


NEWS |ALL NEWS

Izmir University of Economics
is an establishment of
izto logo
Izmir Chamber of Commerce Health and Education Foundation.
ieu logo

Sakarya Street No:156
35330 Balçova - İzmir / Turkey

kampus izmir

Follow Us

İEU © All rights reserved.