FACULTY OF COMMUNICATION
Department of Cinema and Digital Media
CDM 480 | Course Introduction and Application Information
Course Name |
Stop Motion Animation
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
CDM 480
|
Fall/Spring
|
2
|
2
|
3
|
5
|
Prerequisites |
None
|
|||||
Course Language |
English
|
|||||
Course Type |
Service Course
|
|||||
Course Level |
First Cycle
|
|||||
Mode of Delivery | Online | |||||
Teaching Methods and Techniques of the Course | - | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | This course aims to introduce the students to the use of frame animation, to teach experimental techniques and theories of animation art, so they can develop ideas, narratives and non-narratives by means of animation. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | This is a hands-on course that focuses on stop motion animation techniques. It examines the physics of movement in the production of moving images. It is designed to extend students' basic experiences in videography and editing. The course examines and applies animation in relationship with both cinema and fine arts. Evaluation will be based on two projects. |
|
Core Courses | |
Major Area Courses |
X
|
|
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week | Subjects | Related Preparation |
1 | Introduction Screening: Man Ray, Le Retour a la Raison (1923), Norman McLaren, Dots (1940), Marcel Duchamp, Anemic Cinema (1926), Hans Richter, Ghosts for Breakfast (1927), Norman McLaren, Begone Dull Care (1949), Mary Ellen Bute, Rhythm in Light (1935), Jan Švankmajer, Historia Naturae (1967), Cinema 16: Contemporary Examples. | |
2 | Thinking with visuals for non-narrative project: Storyboarding and creating mood boards for non-narrative content. | |
3 | Pre-production and Model Making for stop motion. 1st Project: 25 sec. no-dialogue short film with music. | |
4 | Shooting for stop motion: Camera and Stage. 12 principles of animation. | Bring your camera and laptop. |
5 | Shooting for stop motion: Camera and Stage. 12 principles of animation. | Bring works for discussion. |
6 | Editing for stop motion: Juxtaposition of images. | Bring works for discussion. |
7 | Audio and motion synchronization. | Bring works for discussion. |
8 | Review of the 1st project. | Submission of the 1st project. |
9 | Various stop motion techniques for filmmakers. Final Project: 1 minute short film. | |
10 | Script development for the final project. | Submission of scripts for the final project. |
11 | Various image creation techniques for experimental animation using Photoshop and After Effects. | |
12 | Various image creation techniques for experimental animation using Photoshop and After Effects. | Bring works for discussion. |
13 | Individual critiques. | Bring works for discussion. |
14 | Individual critiques. | Bring works for discussion. |
15 | Semester review. | |
16 | Review of the final project. | Submission of the final project. |
Course Notes/Textbooks | Instructor prepared PDF presentations. |
Suggested Readings/Materials | Meadows, Mark Stephen. Pause and Effect: the Art of Interactive Narrative. New Riders Press (September 20, 2002). Harris, Miriam, et al. Experimental Animation: from Analogue to Digital. Routledge; 1 edition (11 Feb. 2019). Russett, Robert, et al. Experimental Animation: Origins of a New Art. Da Capo Press Inc; New edition edition (1 May 1988). Smith, Vicky, et al. Experimental and Expanded Animation: New Perspectives and Practices (Experimental Film and Artists’ Moving Image). Palgrave Macmillan; 1st ed. 2018 edition (19 Sept. 2018). |
EVALUATION SYSTEM
Semester Activities | Number | Weigthing |
Participation |
1
|
20
|
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments |
-
|
-
|
Presentation / Jury |
2
|
80
|
Project |
-
|
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade |
2
|
60
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
40
|
Total |
ECTS / WORKLOAD TABLE
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
2
|
32
|
Study Hours Out of Class |
14
|
2
|
28
|
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
-
|
0
|
|
Presentation / Jury |
2
|
29
|
58
|
Project |
-
|
-
|
0
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
0
|
||
Final Exam |
0
|
||
Total |
150
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
Program Competencies/Outcomes |
* Contribution Level
|
||||
1
|
2
|
3
|
4
|
5
|
||
1 | To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms. |
X | ||||
2 | To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts. |
X | ||||
3 | To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media. |
X | ||||
4 | To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level. |
X | ||||
5 | To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives. |
X | ||||
6 | To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality. |
X | ||||
7 | To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives. |
X | ||||
8 | To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior. |
X | ||||
9 | To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments. |
X | ||||
10 | To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media. |
X | ||||
11 | To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1). |
X | ||||
12 | To be able to use a second foreign language at the medium level. |
X | ||||
13 | To be able to connect the knowledge accumulated throughout human history to the field of expertise. |
X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
NEWS |ALL NEWS
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