| Course Name |
Political Economy of Media
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
CDM 224
|
Spring
|
3
|
0
|
3
|
5
|
| Prerequisites |
None
|
|||||
| Course Language |
English
|
|||||
| Course Type |
Required
|
|||||
| Course Level |
First Cycle
|
|||||
| Mode of Delivery | - | |||||
| Teaching Methods and Techniques of the Course | DiscussionCase StudyLecture / Presentation | |||||
| National Occupation Classification | - | |||||
| Course Coordinator | ||||||
| Course Lecturer(s) | - | |||||
| Assistant(s) | - | |||||
| Course Objectives | Political Economy of Media aims to familiarize the students with key concepts in media economy, economic structuring of media industries, and the effects of the economic circumstances of media industries on public life. |
| Learning Outcomes |
The students who succeeded in this course;
|
| Course Description | This course extends certain foundational theoretical debates into contemporary digital media landscape, and overviews the postfordist transformation of general economy, creative labor processes intensely involved in the production of informational content in today’s network society, and platform capitalism as an emerging economic modality. |
| Related Sustainable Development Goals |
|
|
|
Core Courses |
X
|
| Major Area Courses | ||
| Supportive Courses | ||
| Media and Management Skills Courses | ||
| Transferable Skill Courses |
| Week | Subjects | Related Preparation |
| 1 | Course overview, expectations, and introduction to Political Economy of Media | |
| 2 | Political Economy of Media: Overview & Definitions | Fuchs, pp.61-92. |
| 3 | Media Concentration | Fuchs, pp. 133 – 173. |
| 4 | Political Economy of Media in Turkey | Gülseren Adaklı, Türkiye’de media endüstrisi: neoliberalizm çağında mülkiyet ve kontrol ilişkileri, Böl. 2 “Türk Basın Sektörünün Evrimi” (2006), Çağrı Kaderoğlu Bulut, The Political Economy of Media in Turkey: An Infrastructural Analysis. |
| 5 | Global Media, Assignment 1: Political Economy of a Media Text (News, Series, | Fuchs, pp. 223 – 264. Arzu Öztürkmen, Turkish Content: The Historical Rise of the Dizi Genre. |
| 6 | Labor and Work in the Digital Economy | Fuchs, pp. 265 – 304. |
| 7 | In-class Evaluation of Assignment 1 | Fuchs, pp. 305 – 331. |
| 8 | The Political Economy of Social Media | Jian Lin and Jeroen de Kloet, TikTok and the platformisation from China: Geopolitical anxieties, repetitive creativities and future imaginaries. |
| 9 | Midterm week | |
| 10 | Information Society and Digital Capitalism | Fuchs, pp. 333 – 362. |
| 11 | Artificial Intelligence | Francisco Sierra Caballero and Daniela Inés Monje, “Artificial intelligence and technological accelerationism A critique of cybernetic ideology” |
| 12 | Gender | Mickey Lee, “Who knows? Feminist epistemologies, gendered labor, and a political economy of communication” |
| 13 | Gaming | Thomas H. Apperley & Darshana Jayemane, GAME STUDIES’ MATERIAL TURN |
| 14 | Overview | |
| 15 | Review of the Semester | |
| 16 | Review of the Semester |
| Course Notes/Textbooks | |
| Suggested Readings/Materials | Christian Fuchs. Media, Economy and Society: A Critical Introduction. Routledge, 2024. Joan Pedro-Carañana et al. (eds.) Political Economy of Media and Communication: Methodological Approaches. Routledge, 2024. Terry Flew et al. (eds). The Digital Media Economy. Sage Publications, 2023. |
| Semester Activities | Number | Weigthing |
| Participation |
1
|
10
|
| Laboratory / Application | ||
| Field Work | ||
| Quizzes / Studio Critiques | ||
| Portfolio | ||
| Homework / Assignments |
1
|
50
|
| Presentation / Jury | ||
| Project |
1
|
40
|
| Seminar / Workshop | ||
| Oral Exams | ||
| Midterm | ||
| Final Exam | ||
| Total |
| Weighting of Semester Activities on the Final Grade |
3
|
100
|
| Weighting of End-of-Semester Activities on the Final Grade | ||
| Total |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
3
|
48
|
| Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
0
|
|
| Study Hours Out of Class |
14
|
4
|
56
|
| Field Work |
0
|
||
| Quizzes / Studio Critiques |
0
|
||
| Portfolio |
0
|
||
| Homework / Assignments |
2
|
12
|
24
|
| Presentation / Jury |
0
|
||
| Project |
1
|
22
|
22
|
| Seminar / Workshop |
0
|
||
| Oral Exam |
0
|
||
| Midterms |
0
|
||
| Final Exam |
0
|
||
| Total |
150
|
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
|
1
|
2
|
3
|
4
|
5
|
|||
| 1 |
To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms. |
-
|
-
|
-
|
-
|
-
|
|
| 2 |
To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts. |
-
|
-
|
-
|
-
|
-
|
|
| 3 |
To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media. |
-
|
-
|
-
|
-
|
-
|
|
| 4 |
To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level. |
-
|
-
|
-
|
-
|
-
|
|
| 5 |
To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives. |
-
|
-
|
-
|
X
|
-
|
|
| 6 |
To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality. |
-
|
-
|
-
|
-
|
-
|
|
| 7 |
To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives. |
-
|
-
|
-
|
-
|
-
|
|
| 8 |
To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior. |
-
|
-
|
-
|
-
|
-
|
|
| 9 |
To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments. |
-
|
-
|
-
|
X
|
-
|
|
| 10 |
To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media. |
X
|
-
|
-
|
-
|
-
|
|
| 11 |
To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1). |
-
|
-
|
-
|
-
|
-
|
|
| 12 |
To be able to use a second foreign language at the medium level. |
-
|
-
|
-
|
-
|
-
|
|
| 13 |
To be able to connect the knowledge accumulated throughout human history to the field of expertise. |
X
|
-
|
-
|
-
|
-
|
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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