FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

CDM 104 | Course Introduction and Application Information

Course Name
Introduction to Cultural Studies
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 104
Spring
3
0
3
4

Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Problem Solving
Case Study
Q&A
Critical feedback
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course will introduce students to the basic concepts and analytical methods commonly employed in cultural studies. The emphasis is on audio-visual culture in particular and cultural products in general, taken in their broader social, aesthetic, ethical, and political contexts. The course emphasizes questions such as how do we make meaning of the audio-visual world? In what ways do social, political, cultural, ethical factors affect visual representation? What is the relationship between culture, images and power?
Learning Outcomes The students who succeeded in this course;
  • define contemporary visual culture
  • explain how viewers make meaning of images
  • argue with the basic concepts of cultural studies
  • * analyze images in their economic, social, political and cultural contexts
  • analyze images in their economic, social, political and cultural contexts
  • apply methods of cultural analysis to images
Course Description In an interactive lecture form, the course reviews visual cultural products ranging from newspapers to the Web, advertisements to the movies, from television to fine arts and discusses them in relation to their economic, social, political and cultural contexts. Students are expected to actively participate in class discussion.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction Key concepts Brian Longhurst, Greg Smith, Gaynor Bagnall, Garry Crawford, Miles Ogborn. Introducing Cultural Studies, I, 1-24.
2 Studying culture Brian Longhurst, Greg Smith, Gaynor Bagnall, Garry Crawford, Miles Ogborn. Introducing Cultural Studies, I, 1-24.
3 Media and representation Brian Longhurst, Greg Smith, Gaynor Bagnall, Garry Crawford, Miles Ogborn. Introducing Cultural Studies, 2, 25-57.
4 Aesthetics and Taste: High and low culture Chris Barker and Emma A. Jane. Cultural Studies: Theory and Practice (5th edition), 53-63.
5 Culture and Ideology Chris Barker and Emma A. Jane. Cultural Studies: Theory and Practice (5th edition), 64-83.
6 Knowledge and Power: Foucault and Psychoanalysis Chris Barker and Emma A. Jane. Cultural Studies: Theory and Practice (5th edition), 101-112.
7 Researching Culture: Methodologies Brian Longhurst, Greg Smith, Gaynor Bagnall, Garry Crawford, Miles Ogborn. Introducing Cultural Studies, 90-106.
8 Midterm Exam
9 Body and ideology Chris Barker and Emma A. Jane. Cultural Studies: Theory and Practice (5th edition), 125-60.
10 Subjectivity and Identity Chris Barker and Emma A. Jane. Cultural Studies: Theory and Practice (5th edition), 259-94.
11 Gender Chris Barker and Emma A. Jane. Cultural Studies: Theory and Practice (5th edition), 342-90.
12 Ethnicity and Nation Chris Barker and Emma A. Jane. Cultural Studies: Theory and Practice (5th edition), 295-341.
13 Digital Media Geert Lovink, Social Media Abyss (2016) (excerpts)
14 Anthropocene Joanna Zylinska, The End of Man: A Feminist Counterapocalypse (2018) (excerpts)
15 Final Exam
16 Review of the semester

 

Course Notes/Textbooks

Chris Barker and Emma A. Jane. Cultural Studies: Theory and Practice (5th edition). Sage Publications, 2016 (CSTP)

Brian Longhurst, Greg Smith, Gaynor Bagnall, Garry Crawford, Miles Ogborn. Introducing Cultural Studies (2nd edition). Routlege, 2008 (ICS) 

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
5
10
Portfolio
Homework / Assignments
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
35
Final Exam
1
55
Total

Weighting of Semester Activities on the Final Grade
6
45
Weighting of End-of-Semester Activities on the Final Grade
1
55
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
14
3
42
Field Work
0
Quizzes / Studio Critiques
5
1
5
Portfolio
0
Homework / Assignments
0
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
10
10
Final Exam
1
15
15
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

X
2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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