Course Name
|
CDM Departmental Orientation
|
Code
|
Semester
|
Theory
(hour/week)
|
Application/Lab
(hour/week)
|
Local Credits
|
ECTS
|
CDM 100
|
Spring
|
2
|
0
|
2
|
2
|
Prerequisites
|
None
|
Course Language
|
English
|
Course Type
|
Required
|
Course Level
|
First Cycle
|
Mode of Delivery
|
- |
Teaching Methods and Techniques of the Course
|
Discussion Q&A Lecture / Presentation
|
National Occupation Classification
|
-
|
Course Coordinator
|
- |
Course Lecturer(s)
|
|
Assistant(s)
|
|
Course Objectives
|
This course has two objectives. The first objective is to familiarize the students with the procedures and norms involving their undergraduate education at the department of CDM. Secondly, the course aims at introducing the key roles and professional habits in the making of a creative audio-visual work. |
Learning Outcomes
|
The students who succeeded in this course;
- Explain the processes and procedures specific to undergraduate education at CDM such as using the studios or borrowing equipment.
- Describe the main stakeholders and members of the CDM community.
- Compare the roles and responsibilities of main crew members in digital filmmaking
- Identify the most common forms of academic dishonesty and ways to avoid them.
- Discuss the importance of digital tools and workflows in digital filmmaking and media arts.
|
Course Description
|
This course is prepared as an introduction to a student’s life at the department of CDM. The first half of the semester focuses on subjects related to departmental procedures and norms. The second half of the semester introduces subjects related to working habits, crew formation and responsibilities. Based on the weekly themes, other CDM students, CDM alumni, CDM faculty members and professional people may join the classes as guests. |
|
Core Courses |
|
Major Area Courses |
X
|
Supportive Courses |
|
Media and Management Skills Courses |
|
Transferable Skill Courses |
|
WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES
Week |
Subjects |
Related Preparation |
Learning Outcome |
1 |
Introduction. |
|
|
2 |
Your life at CDM. Building a department spirit and community. |
|
|
3 |
Plagiarism and how to avoid it |
IEU FC Academic Honesty Guidelines [online document] |
|
4 |
CDM tool kit: Essential resources you need to know. |
|
|
5 |
Using Faculty of Communication Studios and borrowing equipment. |
Studio reservation and equipment borrow guidelines and forms. |
|
6 |
Crew ethics: Division of labor, equality and building unbiased relations. |
European Women’s Audiovisual Network, Good Practice to Fight Gender Inequality in the Film Industry, https://www.ewawomen.com/gender-inequality-in-the-film-industry/good-practices/ |
|
7 |
Meeting with CDM alumni |
|
|
8 |
CDM alumni works and meeting with second year students |
|
|
9 |
Meeting with junior and senior students. |
|
|
10 |
Research Methods in Digital Arts |
|
|
11 |
Film and art criticism |
Charles Taylor, “The Problem with Film Criticism,” Dissent (Fall 2011), https://www.dissentmagazine.org/article/the-problem-with-film-criticism |
|
12 |
Presentations |
Presentation |
|
13 |
Presentations |
Presentation |
|
14 |
CDM Q&A |
Paper submission |
|
15 |
Semester Review |
|
|
16 |
Semester Review |
|
|
Course Notes/Textbooks
|
|
Suggested Readings/Materials
|
|
EVALUATION SYSTEM
Semester Activities
|
Number |
Weigthing |
Participation |
1
|
20
|
Laboratory / Application |
-
|
-
|
Field Work |
-
|
-
|
Quizzes / Studio Critiques |
-
|
-
|
Portfolio |
-
|
-
|
Homework / Assignments |
1
|
40
|
Presentation / Jury |
1
|
40
|
Project |
-
|
-
|
Seminar / Workshop |
-
|
-
|
Oral Exams |
-
|
-
|
Midterm |
-
|
-
|
Final Exam |
-
|
-
|
Total |
3
|
100
|
Weighting of Semester Activities on the Final Grade |
2
|
60
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
40
|
Total |
3 |
100 |
ECTS / WORKLOAD TABLE
Semester Activities
|
Number |
Duration (Hours) |
Workload |
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
2
|
32
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
-
|
-
|
-
|
Study Hours Out of Class |
10
|
1
|
10
|
Field Work |
-
|
-
|
-
|
Quizzes / Studio Critiques |
-
|
-
|
-
|
Portfolio |
-
|
-
|
-
|
Homework / Assignments |
1
|
8
|
8
|
Presentation / Jury |
1
|
10
|
10
|
Project |
-
|
-
|
-
|
Seminar / Workshop |
-
|
-
|
-
|
Oral Exam |
-
|
-
|
-
|
Midterms |
-
|
-
|
-
|
Final Exam |
-
|
-
|
-
|
|
|
Total |
60
|
COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP
#
|
PC Sub |
Program Competencies/Outcomes
|
* Contribution Level
|
1
|
2
|
3
|
4
|
5
|
1 |
To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.
|
-
|
-
|
-
|
-
|
-
|
2 |
To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.
|
X
|
-
|
-
|
-
|
-
|
3 |
To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.
|
-
|
-
|
-
|
-
|
-
|
4 |
To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.
|
-
|
-
|
-
|
-
|
-
|
5 |
To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.
|
-
|
-
|
-
|
-
|
-
|
6 |
To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.
|
-
|
-
|
-
|
-
|
-
|
7 |
To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.
|
-
|
-
|
-
|
-
|
-
|
8 |
To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.
|
-
|
-
|
X
|
-
|
-
|
9 |
To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.
|
X
|
-
|
-
|
-
|
-
|
10 |
To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.
|
-
|
-
|
-
|
-
|
-
|
11 |
To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).
|
-
|
-
|
-
|
-
|
-
|
12 |
To be able to use a second foreign language at the medium level.
|
-
|
-
|
-
|
-
|
-
|
13 |
To be able to connect the knowledge accumulated throughout human history to the field of expertise.
|
-
|
-
|
-
|
-
|
-
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest