CDM 460 | Course Introduction and Application Information

Course Name
Advanced Animation Studio
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 460
Fall/Spring
1
3
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
-
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives To be able to use animation hardware and software and develop a concept for a project. Analyze motion and character. To demonstrate originality and creativity. To develop and complete a short digital animation project.
Course Description The students who succeeded in this course;
  • Be able to determine major phases of animation production.
  • Have mastered digital animation techniques.
  • Be familiarized with graphic animation hardware and software
  • Be able to use them for visual storytelling
  • Design a computer animation project
  • Serve as project team leader
Course Content This course introduces basics of computer animation. Students will develop a concept for a digital animation project and then, utilizing the software Adobe After Effects, go through stages of computer animation production. There will be tutorials and class critique sessions.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction: Basic Terms and Concepts
2 Layer Management
3 Modes, Masks and Mattes
4 Virtual Camera and Light
5 Building Hierarchies
6 Text Animation
7 Effects and Presets
8 Class Critique
9 Concept Development
10 Color and Keying; Time and Tracking
11 Drawing, Painting and Puppetry
12 Concept Development for Animation
13 Pitching
14 Class Critique
15 Working with Audio
16 Expressions

 

Course Notes/Textbooks Chris Meyer, Trish Meyer, Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 5th Edition, Version CS5
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
5
50
Presentation / Jury
2
20
Project
1
30
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
Total

Weighting of Semester Activities on the Final Grade
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
2
32
Laboratory / Application Hours
Including exam week: 16 x total hours
16
Study Hours Out of Class
Field Work
4
Quizzes / Studio Critiques
Homework / Assignments
5
Presentation / Jury
2
10
Project
1
20
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
    Total
72

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 To develop the habit of critical thinking in areas of cinema and digital media. X
2 To be able to comprehend and discuss theories, concepts and ideas that form the basis of cinema and digital media. X
3 To know and understand practices in areas of cinema and digital media as creative and/or business processes. To be able to see these processes from cultural and historical perspectives. X
4 To cultivate awareness in the inter- and multi-disciplinary nature of cinema and digital media, thus developing a dynamic and flexible professional character capable of operating and communicating across a wide range of subject areas. X
5 To develop an understanding of the unity of theory of practice and practice of theory. X
6 To observe norms of work ethic and a thoroughgoing professional ethic. X
7 Endowed with the virtues and skills of being self-disciplined, self-critical and self-managerial, to be able to both work independently and as member of a team. X
8 To have the fundamental knowledge and ability to use the technical equipment and software programmes in the areas of cinema and digital media and to possess advanced level computing and IT skills. (“European Computer Driving Licence”, Advanced Level) X
9 To be able to follow developments in new technologies of cinema and digital media, as well as new methods of production, new media industries, and new theories; and to be able to communicate with international colleagues in a foreign language (“European Language Portfolio Global Scale”, Level B1). X
10 To be able to use a second foreign language at the intermediate level. X
11 To be able to use and develop the acquired knowledge and skills in a lifelong process aimed at the achievement personal and social goals X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest