CDM 460 | Course Introduction and Application Information

Course Name
Advanced Animation Studio
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 460
Fall/Spring
1
3
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
-
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives To be able to use animation hardware and software and develop a concept for a project. Analyze motion and character. To demonstrate originality and creativity. To develop and complete a short digital animation project.
Course Description The students who succeeded in this course;
  • Be able to determine major phases of animation production.
  • Have mastered digital animation techniques.
  • Be familiarized with graphic animation hardware and software
  • Be able to use them for visual storytelling
  • Design a computer animation project
  • Serve as project team leader
Course Content This course introduces basics of computer animation. Students will develop a concept for a digital animation project and then, utilizing the software Adobe After Effects, go through stages of computer animation production. There will be tutorials and class critique sessions.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction: Basic Terms and Concepts
2 Layer Management
3 Modes, Masks and Mattes
4 Virtual Camera and Light
5 Building Hierarchies
6 Text Animation
7 Effects and Presets
8 Class Critique
9 Concept Development
10 Color and Keying; Time and Tracking
11 Drawing, Painting and Puppetry
12 Concept Development for Animation
13 Pitching
14 Class Critique
15 Working with Audio
16 Expressions

 

Course Notes/Textbooks Chris Meyer, Trish Meyer, Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 5th Edition, Version CS5
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
5
50
Presentation / Jury
2
20
Project
1
30
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
Field Work
4
Quizzes / Studio Critiques
Homework / Assignments
5
Presentation / Jury
2
10
Project
1
20
Seminar / Workshop
Oral Exam
Midterms
Final Exam
    Total
72

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to define and discuss the history, underlying concepts and theories of cinema and digital media.

X
2

To be able to develop a storytelling idea for cinema and digital media arts by using creativity and critical thinking.

X
3

To be able to operate specialized technical equipment and competently use software in the fields of cinema and digital media arts. 

X
4

To be able to execute the main tasks in the pre-production, production and post-production of an audio-visual work at the basic level including screenwriting, production planning, operating the camera, sound recording, lighting and editing.

X
5

To be able to perform a specialized task at an advanced level either for pre-production, production or post-production of an audio-visual work.

X
6

To be able to discuss how meaning is made through works of cinema and digital media; in what ways economics, politics and culture affect visual representation; how the conditions of production, consumption, distribution and interpretation shape images.

X
7

To be able to perform specialized tasks for creating digital media narratives with interactive elements.

X
8

To be able to conduct a critical analysis of a film or a work of digital media arts from technical, intellectual and artistic points of view.

X
9

To be able to take individual responsibility of a film or a digital media work from scratch to product in a problem-solving manner.

X
10

To be able to work as a crewmember by following norms of ethical conduct and taking initiative to improve the ethical standards of his/her working environment.

X
11

To be able to collect data in the areas of Cinema and Digital Media and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest