CDM 410 | Course Introduction and Application Information

Course Name
Transmedia Storytelling
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 410
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives Develop a perspective on telling stories across digital media. Develop skills in interacting with the user (narratee). To be able to relate communication technologies with narrative possibilities.
Course Description The students who succeeded in this course;
  • Have an understanding of the shifting paradigm of traditional storytelling to storytelling across media
  • Be able to adapt their creative ideas to new forms offered by transmedia
Course Content This course is based on the paradigmatic shift in storytelling. It starts out positionning storytelling in digital media as opposed to its more traditional forms. It then introduces a number of cases, such as interactive narratives, of more participatory nature. Work by creative media writers and artists such as Lance Weiler will be studied. Students are expected to bring to the class samples of storytelling in digital media and analyze them in terms of the possibilities they offer. They will produce written work and finally a term project prepared for pitching at the end of semester.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to Transmedia Storytelling “What is transmedia anyway?” pp. 13/21
2 Story creation, design and method in Digital Media “Learn Basics of Traditional Storytelling” pp. 55/59
3 The Balance of Story vs. Game “Conveying Action Across Multiple Media” pp. 83/93
4 Storytelling and the attention economy “The Four Creative Purposes for Transmedia Storytelling” pp. 55/69
5 Writing with/for the user/reader “Make Your Audience a Character, too” pp. 148/163
6 User Narratives “Challenging the Audience to Act” pp. 137/149
7 Research and Development “Project Management: The nsung Necesssity” pp. 163/171
8 Storytelling and Game Design “Online, everything is a Characterization” pp. 83/93
9 Designing an Interactive Documentary http://lanceweiler.com/portfolio/bear71/
10 Creativity and Technology
11 Ideas for a Transmedia Project
12 Designing the Experience I
13 Designing the Experience II
14 The Business of Digital Storytelling “Brining Your Story into the World” pp. 209/223
15 Overview
16 Pitching

 

Course Notes/Textbooks Andrea Philips, A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences across Multiple Platforms McGrawHill 2012.
Suggested Readings/Materials http://workbookproject.com/

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Homework / Assignments
6
40
Presentation / Jury
3
25
Project
1
35
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
Total

Weighting of Semester Activities on the Final Grade
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
2
32
Laboratory / Application Hours
Including exam week: 16 x total hours
16
Study Hours Out of Class
16
3
Field Work
Quizzes / Studio Critiques
Homework / Assignments
6
2
Presentation / Jury
3
1
Project
1
20
Seminar / Workshop
Portfolios
Midterms / Oral Exams
Final / Oral Exam
    Total
115

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 To develop the habit of critical thinking in areas of cinema and digital media. X
2 To be able to comprehend and discuss theories, concepts and ideas that form the basis of cinema and digital media. X
3 To know and understand practices in areas of cinema and digital media as creative and/or business processes. To be able to see these processes from cultural and historical perspectives. X
4 To cultivate awareness in the inter- and multi-disciplinary nature of cinema and digital media, thus developing a dynamic and flexible professional character capable of operating and communicating across a wide range of subject areas. X
5 To develop an understanding of the unity of theory of practice and practice of theory. X
6 To observe norms of work ethic and a thoroughgoing professional ethic. X
7 Endowed with the virtues and skills of being self-disciplined, self-critical and self-managerial, to be able to both work independently and as member of a team. X
8 To have the fundamental knowledge and ability to use the technical equipment and software programmes in the areas of cinema and digital media and to possess advanced level computing and IT skills. (“European Computer Driving Licence”, Advanced Level) X
9 To be able to follow developments in new technologies of cinema and digital media, as well as new methods of production, new media industries, and new theories; and to be able to communicate with international colleagues in a foreign language (“European Language Portfolio Global Scale”, Level B1). X
10 To be able to use a second foreign language at the intermediate level.
11 To be able to use and develop the acquired knowledge and skills in a lifelong process aimed at the achievement personal and social goals X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest