FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

CDM 340 | Course Introduction and Application Information

Course Name
Hollywood Cinema
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 340
Fall/Spring
3
0
3
4

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery Online
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to enable students to develop a general knowledge of Hollywood's production/distribution/exhibition networks. It identifies main themes and styles throughout Hollywood's history and discusses its patterns of authorship, star system, technology and genres. The course contextualizes Hollywood as a global system not only as a business but also as a system of meanings.
Learning Outcomes The students who succeeded in this course;
  • To demonstrate an understanding of key concepts in film studies and their reflections on Hollywood cinema.
  • To demonstrate an understanding of Hollywood as a system of meanings, film industry and entertainment business.
  • To demonstrate an understanding of the history of Hollywood cinema as well as the methods and ideological issues related to the historical and cultural research in film and media studies in general.
  • To demonstrate an understanding of the heterogeneity of Hollywood cinema with its various genres and approaches.
  • To demonstrate an understanding of Hollywood’s star system, key studios, directors and its relation to other media.
  • To demonstrate an understanding of Hollywood’s complex relationship to key social and economic crises, cultural shifts and technological developments.
  • To critically analyze the tensions between art cinema and Hollywood cinema while also understand various influences of Hollywood cinema on other cinemas.
  • To critically analyze individual Hollywood films from different periods and genres, while also compare different films from a diversity of genres and periods
Course Description This course examines Hollywood in its economic, cultural and historical context. It studies its industrial dynamics (studio system, star system, etc.) in parallel with its narrative tendencies and stylistic devices. Students are expected to prepare papers analyzing Hollywood's systems in relation to its products and production processes.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to the Course
2 The Silent Period and the Sound Era - Screening: Modern Times (Charlie Chaplin, 1936) Gomery, D, The Coming of Sound: A History. New York & London: Routledge, 1980. 87-115
3 Genres I: Melodrama - Screening: All About Eve (Joseph L. Mankiewicz, 1950) Neale, S, Genre and Hollywood. London & New York: Routledge, 2000. 179-205.
4 Genres II: Film Noir - Screening: Mildred Pierce (Michael Curtiz, 1945) Naremore, J. (2008). More than night: Film noir in its contexts. University of California Press. 167-220.
5 Genres III: Psycho-Biddy - Screening: What Ever Happened To Baby Jane? (Robert Aldrich, 1962) R. M. Hodgens, What Ever Happened to Baby Jane? Film Quarterly, Vol. 16, No. 3 (Spring, 1963), pp. 60-61
6 The Production Code and Studios - Screening: Feud (Ryan Murphy, 2017) Bordwell, D., Staiger, J., & Thompson, K, The classical Hollywood cinema: Film style and mode of production to1960. Columbia University Press, 1985. 1-70.
7 Genres IV: Western - Screening: The Quick and the Dead (Sam Raimi, 1995) Bönke, M. (2001) “Myth and law in the films of John Ford” Journal of Law and Society vol. 28 (1), 47-63.
8 New Hollywood - Screening: Who’s Afraid of Virginia Woolf (Mike Nichols, 1966) - First response paper due date Tzioumakis, Y. (2006). The New Hollywood and the Independent Hollywood in American Independent Cinema: An Introduction (Rutgers, pp. 169-191.
9 Authorship - Screening: Kill Bill Vol. 1 (Quentin Tarantino, 2003) Spadoni, R. (1995). Geniuses of the systems: Authorship and evidence in classical Hollywood cinema. Film History, 7(4), 362-385.
10 Contemporary Hollywood - Screening: Scream (Wes Craven, 1996) Neale, S., & Smith, M. (Eds.). (2013). Contemporary Hollywood Cinema. London and New York: Routledge. 280-294
11 Hollywood, Internet and Found Footage - Screening: The Taking of Deborah Logan (Adam Robitel, 2014) - Second Response Paper Due date Bordwell, D. (2002). Intensified Continuity: Visual Style in Contemporary American Film, Film Quarterly. 55 (3), pp. 16-28.
12 Stardom - Screening: Hunger Games (Gary Ross, 2012) Mulvey, L. (1989). Visual pleasure and narrative cinema. In Visual and other pleasures. Palgrave Macmillan UK, pp. 14-26.
13 Pixar, Disney and the Digital Era - Screening: Maleficent (Robert Stromberg, 2014) Watts, S. (1995). Walt Disney: Art and politics in the American century. The Journal of American History. 82 (1), pp. 84-110. - Currah, A. (2007) “Hollywood, the Internet and the world: A geography of disruptive innovation” Industry and Innovation. 14 (4), pp. 359-384.
14 New Cinema of Attractions? Re-make and Reboot - Screening: Spiderman: Homecoming (Jon Watts, 2017) - Third response paper due date Behlil, M. (2016). Hollywood is Everywhere: Global Directors in the Blockbuster Era. Amsterdam University Press. 97-111.
15 Review of the semester
16 Review of the semester

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
25
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
3
75
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
4
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
3
24
72
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

X
2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

X
3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

X
4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

X
5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

X
6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

X
9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

X
10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

X
11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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