FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

GENS 211 | Course Introduction and Application Information

Course Name
Space exploration and society: Past, Present, and Future
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GENS 211
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
Course Type
Second Foreign Language
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives This course will examine the history of space exploration in a way accessible to motivated students of all majors and levels - not just engineers and scientists but also economists, fine artists, accountants, political scientists, musicians, philosophers, lawyers, movie makers and medical doctors. Analysis of the impact of space exploration will include industrial benefits, the novel phenomenon of commercial space and societal change from the artistic, literary, and philosophical standpoints including also the growing representation of women in the air and in space. Finally we shall consider the colonization of Mars and interdisciplinary issues such as nanotechnology and the dream of interstellar exploration. . This course will examine the history of space exploration in a way accessible to motivated students of all majors and levels - not just engineers and scientists but also economists, fine artists, accountants, political scientists, musicians, philosophers, lawyers, movie makers and medical doctors. Analysis of the impact of space exploration will include industrial benefits, the novel phenomenon of commercial space and societal change from the artistic, literary, and philosophical standpoints including also the growing representation of women in the air and in space. Finally we shall consider the colonization of Mars and interdisciplinary issues such as nanotechnology and the dream of interstellar exploration. . This course will examine the history of space exploration in a way accessible to motivated students of all majors and levels - not just engineers and scientists but also economists, fine artists, accountants, political scientists, musicians, philosophers, lawyers, movie makers and medical doctors. Analysis of the impact of space exploration will include industrial benefits, the novel phenomenon of commercial space and societal change from the artistic, literary, and philosophical standpoints including also the growing representation of women in the air and in space. Finally we shall consider the colonization of Mars and interdisciplinary issues such as nanotechnology and the dream of interstellar exploration.
Learning Outcomes The students who succeeded in this course;
  • To learn non-calculus (arithmetic, basic algebra, basic trig) spaceflight foundations;
  • To apply basic knowledge to draw conclusions about the challenge of spaceflight;
  • To learn to consider critically the interaction of factors determining spaceflight policy
  • To gain an appreciation for geo-political differences in approach to spaceflight
  • To learn research and short essay writing on spaceflight and societal interactions.
Course Description The course provides a general introduction to the elements that make a space mission possible so that informed students can draw their own conclusions. It covers fundamental knowledge at the simplest mathematical level possible to allow students to judge technical claims independently. Case histories about several programs, both human and robotic, are analyzed to expose scientific, technological, and societal interactions. The students are exposed to the tools needed to develop personal critical thinking regarding space exploration, its benefits and its challenges.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction and general overview of the course and of the fundamental concepts. Check the class syllabus
2 The dream of human flight: ancient sources in prose, poetry, and the figurative arts. Lecture Notes
3 The Scientific Revolution: Dynamics (almost) without math and the reason things moves as they do Lecture Notes
4 How to plan, prepare, and submit your projects without stress: Software, sources, and intellectual ethics Lecture Notes
5 Space flight made easy and attractive 1: Your instruction manual to go from the ground to low earth orbit and back. Lecture Notes
6 Connection between flight, rocketry and society in the early 20th century: Different countries, different stories. Lecture Notes
7 Review Lecture Notes
8 Space flight made easy and attractive 2: Your instruction manual to go from low earth orbit to the moon and back. Lecture Notes
9 Spaceflight in modern art: music, film, and literature Lecture Notes
10 Women in the space program. The success story. Lecture Notes
11 Spaceflight made easy and attractive 3: Your instruction manual to go from low earth orbit to Mars and back. Lecture Notes
12 Spaceflight meets entrepreneurship: Space tourism and commercial space Lecture Notes
13 The open frontier: Interstellar travel and the amazing technologies to make it possible. Lecture Notes
14 Review Lecture Notes
15 Review Lecture Notes
16 Final Lecture Notes

 

Course Notes/Textbooks

Lecture Notes, Fabrizio Pinto

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
3
60
Seminar / Workshop
Oral Exams
Midterm
Final Exam
1
40
Total

Weighting of Semester Activities on the Final Grade
3
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
16
5
80
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
0
Project
3
6
18
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
1
4
4
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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