FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

GEAR 303 | Course Introduction and Application Information

Course Name
Clothes in the Movies
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
GEAR 303
Fall/Spring
2
2
3
4

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to enable students to comprehend the relationship between fashion and cinema by means of films and readings and to acquire the necessary skills for analysis at academic level.
Learning Outcomes The students who succeeded in this course;
  • Will be able to describe different styles of clothing.
  • Will be able to analyze the narrative of a movie.
  • Will be able to define the period to which clothing refers.
  • Will be able to discuss the relationship between character and clothes.
  • Will be able to do presentations about clothes in movies.
Course Description This course will provide an advanced level of knowledge in the cultural and artistic context of fashion. This course will consist of 3 thematically divided sections: a. films about the fashion industry; b. Films, clothing and identity, c. Films, clothing and storytelling.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction
2 Costume and Character: The Great Gatsby Reading: http://clothesonfilm.com/costume-in-the-great-gatsby-use-your-imagination/ http://clothesonfilm.com/martinprada-great-gatsby-collaboration-fashion-as-costume/
3 Lecture on Costume and character and explanation of assignment
4 Costume and Character: Elizabeth: The Golden Age, Shekhar Kapur,2007 Chapter 4, Laver, James, A Concise History of Fashion, Thames and Hudson, 1992
5 Costume and Gender: Orlando, Sally Potter,1992 Chapter 4, Laver, James, A Concise History of Fashion, Thames and Hudson, 1992
6 Costume and Gender: The Iron Lady, Phyllida Lloyd 2011 https://clothesonfilm.com/the-iron-lady-co stume-as-distinction-gender-and-protecti on/
7 Costume and Time: Marie Antoinette Sophia Coppola 2006 http://costumevault.blogspot.com/2016/02/marie-antoinette-working-with.html http://costumevault.blogspot.com/2015/11/marie-antoinette-telling-story-through.html
8 Costume and Time: The Grand Budapest Hotel, Wes Anderson,2014 https://clothesonfilm.com/the-wes-anderson-collection-the-grand-budapest-hotel/
9 Costume and Time: Phantom Thread Chapter 10: Laver, James, History of Fashion, Thames and Hudson, 1992,p.252-292.
10 Lecture on Subcultures and Style
11 Costume and Subcultures: Funny Face Chapter 10: Laver, James, History of Fashion, Thames and Hudson, 1992,p.252-292.
12 MIDTERM EXAM All movies and literature mentioned above, plus class discussions
13 PRESENTATIONS Group work
14 PRESENTATIONS Group work
15 Semester Review
16 Final project

 

Course Notes/Textbooks

Stella Bruzzi, Undressing cinema. Clothing and identity in the movies, London 1997.

Laver, James, A Concise History of Fashion, Thames and Hudson, 1992, ISBN:0-500-20348-2

Blog: www.clothesonfilm.com

Suggested Readings/Materials

Blog: www.clothesonfilm.com

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
30
Presentation / Jury
Project
1
30
Seminar / Workshop
Oral Exams
Midterm
1
40
Final Exam
Total

Weighting of Semester Activities on the Final Grade
4
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
10
2
20
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
10
10
Presentation / Jury
0
Project
1
8
8
Seminar / Workshop
0
Oral Exam
0
Midterms
1
20
20
Final Exam
0
    Total
122

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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