FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

CDM 497 | Course Introduction and Application Information

Course Name
Senior Project I
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 497
Fall/Spring
2
4
4
10

Prerequisites
  CDM 302 To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery Online
Teaching Methods and Techniques of the Course Discussion
Problem Solving
Critical feedback
Jury
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives Senior Project is designed as a two-semester course where students will take complete responsibility of an individual creative project from scratch to post-production. Senior Project I focuses on idea development and pre-production, as the first part of this project period. Students will shape their projects around their intellectual, creative and professional interests.
Learning Outcomes The students who succeeded in this course;
  • Undertake complete responsibility of a project from idea development to presentation.
  • Define the main pre-production phases of an audio-visual project.
  • Document the development of a creative idea in professional formats.
  • Conduct research on an ongoing film or digital media project.
  • Identify their future career goals.
Course Description In this course students focus on the idea development and pre-production phases of their graduation project (Production and post-production parts will be completed in Senior Project II). The course method includes in class/online group and individual meetings. Individual meetings will be conducted by appointment. The course may also include lectures and/or workshops on specific themes based on potentials needs of the students. During the term, students will submit the following assignments that will represent different phases of their developing projects: Project idea (15%, 1st mid-term), project proposal (15%, 2nd mid-term), research folder (20%, assignment), project folder (25%, project). Students are obliged to successfully complete each of these requirements for continuing with the next phases.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction - group meeting
2 Project Idea Submission - Group Meeting Submission: Project idea
3 Idea Development - Group Meeting
4 Project Proposal Submission - Group Meeting Submission: project proposal
5 Screenplay/Project Description/Artist Statement Draft 1 - Individual Meeting
6 Screenplay/Project Description/Artist Statement Draft 2 - Individual Meeting
7 Screenplay/Project Description/Artist Statement Final Submission - Individual Meeting Submission: script
8 Director’s Statement, Budgeting - Individual Meeting Submission: budget
9 Location Scouting, Art Direction Ideas, Visual References -Individual Meeting Submission: visual references
10 Casting and Auditions - Individual Meeting Submission: audition tape
11 Storyboarding and Shot List - Individual Meeting
12 Storyboarding and Shot List - Individual Meeting Submission: shot list
13 Production Planning - Individual Meeting Submission: Production Planning
14 Pitching Training - Group Meeting Submission: Production Folder
15 Jury - Pitching - Group Meeting
16 Final review

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
30
Presentation / Jury
1
30
Project
1
30
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
6
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
6
96
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
16
2
32
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
60
60
Presentation / Jury
1
20
20
Project
1
60
60
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
268

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

X
2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

X
3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

X
4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

X
5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

X
6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

X
9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

X
10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

X
11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to use a second foreign language at the medium level.

X
13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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