FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

CDM 450 | Course Introduction and Application Information

Course Name
Digital Image Composing Techniques and Special Effects
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 450
Fall/Spring
2
2
3
5

Prerequisites
None
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery Online
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course aims to introduce students to the advanced production and post-production techniques, special effects and studio effects used in film production.
Learning Outcomes The students who succeeded in this course;
  • identify the basic steps in special effect applications
  • determine the role and importance of special effects in filmmaking.
  • generate special effects for films using software and studio techniques.
  • produce visual materials, short films and advertorials without a camera
Course Description This course covers the production of digital visual content by using related software such as Adobe After Effects and advanced production, post-production techniques in the studio and computer environment. The theoretical and practical information that students take into visual project work using software is the concrete output of the course.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction and Overview
2 Purpose and Usage of Computer Generated Images
3 Designing and creating a 3D space in After Effects Perkins, C. (2017). How To Cheat In After Effects.
4 Creating Motion Graphics with After Effects: Essential Techniques Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 266)
5 Creating Motion Graphics with After Effects: Advanced Techniques Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 318)
6 Submission of Projects, Screening and Feedback
7 Stage and lighting design for special effects, Introduction to “Green Screen”
8 Designing Special Effects: Planning and Production
9 After Effects – Camera tracking and simulation I Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques
10 After Effects – Camera tracking and simulation II Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 301)
11 Compositing – I Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques
12 Compositing – II Adobe After Effects CC 2018 Visual Effects and Compositing Studio Techniques Fridsma L, Adobe After Effects CC Classroom In A Book (Adobe Press 2017) (Pg. 296)
13 In-class troubleshooting work time
14 Submission of projects, screening and feedback
15 Review of the semester
16 Review of the semester

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
3
90
Portfolio
Homework / Assignments
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
1
16
Study Hours Out of Class
0
Field Work
0
Quizzes / Studio Critiques
3
34
102
Portfolio
0
Homework / Assignments
0
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

X
2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

X
3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

X
4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

X
5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

X
6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

X
9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

X
10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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