FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

CDM 360 | Course Introduction and Application Information

Course Name
Cinematography, Mise-en-scène, and Directing
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 360
Fall/Spring
2
2
3
5

Prerequisites
  CDM 201 To succeed (To get a grade of at least DD)
and CDM 202 To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery Online
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives This course aims to have students develop advanced skills in cinematography, one of the main aesthetical and technical elements of filmmaking, through hands-on class content on lighting, use of camera and equipment.
Learning Outcomes The students who succeeded in this course;
  • Identify the role of a cinematographer in filmmaking,
  • Describe the necessary steps a cinematographer takes to complete a film project, from preparation to post-production,
  • Define the rules of composing an image,
  • Expose a correct image on the sensor, using a digital cine-camera,
  • Articulate the role the camera and lighting crews play on a film set
Course Description This is a hands-on course that teaches students applied skills in cinematography. Evaluation will be based on studio critique, two assignments and two projects.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction
2 Mastering the portrait – Study of faces in film
3 Camera Workshop – Using the digital cine camera and camera movements Shooting a set of portraits
4 Tools of Exposure - Filters
5 Camera Movements - Applications and tools Example scene analysis
6 Composition
7 Crew members and roles Film analysis
8 Approaches to a scene from a cinematographer's standpoint - Examples Preparation for the “same lighting” exercise
9 Location Scouting - Recce
10 Lighting Workshop I Location scouting examples
11 Lighting Workshop II Location candidates for the music video
12 Lighting Workshop III Lighting diagrams for the music video
13 Color Grading “Same lighting” exercise
14 Color Grading Pre-production file for the music video
15 What’s next? Music video assignment
16 Semester Review

 

Course Notes/Textbooks
Suggested Readings/Materials

American Cinematographer Magazine. American Society of Cinematographers. ISSN 0002-7928

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
-
-
Quizzes / Studio Critiques
1
10
Portfolio
Homework / Assignments
2
30
Presentation / Jury
Project
2
50
Seminar / Workshop
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
6
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
2
32
Study Hours Out of Class
0
Field Work
-
-
0
Quizzes / Studio Critiques
1
8
8
Portfolio
0
Homework / Assignments
2
12
24
Presentation / Jury
0
Project
2
27
54
Seminar / Workshop
0
Oral Exam
0
Midterms
0
Final Exam
0
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

X
2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

X
3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

X
4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

X
5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

X
6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

X
9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

X
10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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