FACULTY OF COMMUNICATION

Department of Cinema and Digital Media

CDM 302 | Course Introduction and Application Information

Course Name
Film Production II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 302
Fall/Spring
4
4
6
12

Prerequisites
  CDM 301 To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Service Course
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Group Work
Critical feedback
Application: Experiment / Laboratory / Workshop
Lecture / Presentation
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course will teach advanced digital filmmaking skills with lectures, screenings, discussions and hands-on practice. The focus is on new narrative forms using interactive and non-linear storytelling methods. Students will continue sharpening their skills in pre-production, production, and post-production. In addition, they will develop new skills in formats such as interactive film, web documentary, video installation and video mapping.
Learning Outcomes The students who succeeded in this course;
  • Translate ideas into a visual format, either linear or non-linear.
  • Develop and produce an individual work of non-linear storytelling.
  • Apply technical digital film making skills.
  • Use interactive storytelling software.
  • Describe the differences between conventional and interactive storytelling approaches from a theoretical perspective.
Course Description This studio course is a sequel to Film Production I with a particular emphasis on interactive storytelling and using a variety of digital tools and platforms. There will be individual assignments pertaining to story development and translating ideas and concepts into visual, non-linear digital media language. There will also be individual in-class presentations, assignments and a final project.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to digital Media, concepts, transmedia storytelling, digital media tools, genre tropes and character archetypes Assignment: Tropes and genre
2 Interactive film, web documentary, video installation and video mapping Assingment: Pick a city. Assignment: City presentation
3 In class workshop: Scene analysis visual storytelling Assignment: Synopsis
4 Technical aspects, visual design, storyboarding, VFX Assignment: Storyboarding
5 Set design and concept design Assignment: Visual reference and concept design
6 Location scouting
7 Interactive design, user experience, project planning Assignment: Pre-production dossier submission and pitching
8 Shooting & production Assignment: Raw footage
9 Shooting & production Assignment: Raw footage
10 Post-production
11 Post-production Interactive design
12 Post-production, installation & exhibition Installation preparations
13 Post-production, installation & exhibition Exhibition design, poster, brochure
14 Exhibition preparation -
15 Semester review
16 Semester review

 

Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
5
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
45
Presentation / Jury
1
10
Project
1
30
Seminar / Workshop
1
10
Oral Exams
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
5
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
4
64
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
4
64
Study Hours Out of Class
16
2
32
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
36
36
Presentation / Jury
1
12
12
Project
1
24
24
Seminar / Workshop
1
8
8
Oral Exam
0
Midterms
0
Final Exam
0
    Total
240

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have fundamental knowledge about narrative forms in cinema, digital and interactive media, and the foundational concepts relevant to these forms.

2

To be able to create narratives based on creative and critical thinking skills, by using the forms and tools of expression specific to cinema and digital media arts.

3

To be able to use the technical equipment and software required for becoming a specialist/expert in cinema and digital media.

4

To be able to perform skills such as scriptwriting, production planning, use of the camera, sound recording, lighting and editing, at the basic level necessary for pre-production, production and post-production phases of an audio-visual work; and to perform at least one of them at an advanced level.

X
5

To be able to discuss how meaning is made in cinema and digital media; how economy, politics and culture affect regimes of representation; and how processes of production, consumption, distribution and meaning-making shape narratives.

X
6

To be able to perform the special technical and aesthetic skills at the basic level necessary to create digital media narratives in the fields of interactive film, video installation, experimental cinema and virtual reality.

X
7

To be able to critically analyze a film or digital media artwork from technical, intellectual and artistic perspectives.

X
8

To be able to participate in the production of a film or digital media artwork as a member or leader of a team, following the principles of work safety and norms of ethical behavior.

X
9

To be able to stay informed about global scientific, social, economic, cultural, political, institutional and industrial developments.

10

To be able to develop solutions to legal, scientific and professional problems surrounding the field of cinema and digital media.

11

To be able to use a foreign language to communicate with colleagues and collect data in the field of cinema and digital media. ("European Language Portfolio Global Scale", Level B1).

12

To be able to use a second foreign language at the medium level.

13

To be able to connect the knowledge accumulated throughout human history to the field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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