CDM 302 | Course Introduction and Application Information

Course Name
Film Production II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CDM 302
Spring
4
4
6
12

Prerequisites
  CDM 301 To succeed (To get a grade of at least DD)
Course Language
English
Course Type
Required
Course Level
First Cycle
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course will teach advanced digital filmmaking skills with lectures, screenings, discussions and hands-on practice. The focus is on new narrative forms using interactive and non-linear storytelling methods. Students will continue sharpening their skills in pre-production, production, and post-production. In addition, they will develop new skills in formats such as interactive film, web documentary, video installation and video mapping.
Learning Outcomes The students who succeeded in this course;
  • Translate ideas into a visual format, either linear or non-linear.
  • Develop and produce an individual work of non-linear storytelling.
  • Apply technical digital film making skills.
  • Use interactive storytelling software.
  • Describe the differences between conventional and interactive storytelling approaches from a theoretical perspective.
Course Content This is a continuation of Film Production I. It is a studio course comprised of lectures and screenings on pertinent topics related to digital filmmaking. There is a special emphasis on interactive storytelling and using a variety of digital tools and platforms. There will be individual assignments pertaining to story development and translating ideas and concepts into visual, non-linear language. There will also be individual in-class presentations, assignments and a final project.

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to the semester
2 Telling stories in interactive and non-linear ways Introduction to Youtube end-screen Lev Manovich, The Language of New Media, pp. xv-xxxvi, 27-48. The MIT Press, 2001.
3 Youtube end-screen continued
4 Final project workshop I Assignment due
5 Flash/VPT round 1 J. Aston, S. Gaudenzi & M. Rose - editors, i-Docs: The Evolving Practices of Interactive Documentary, pp. 191- 205. Wallflower Press, 2017.
6 Production
7 Production Midterm due
8 Flash/VPT round 2 - Final project workshop II
9 Production
10 Production
11 Final Project Pitch VPT Project due (application)
12 Production
13 Production
14 Screening - Jury Rough project submission
15 Semester review Final Project submission
16 Semester review

 

Course Textbooks 1)Cleve, Bastian, Film Production Management, Focal Press, 2005. 2)Grove, Elliot. Raindance Producers' Lab LoToNo Budget Filmmaking, Focal Press, 2004
References 1)Rabiger, Michael. Directing, Focal Press, 2007 2)Rabiger, Michael. Developing Story Ideas, Focal Press, 2005

 

EVALUATION SYSTEM

Semester Requirements Number Percentage
Participation
1
10
Laboratory / Application
1
20
Field Work
Quizzes / Studio Critiques
Homework / Assignments
1
15
Presentation / Jury
1
5
Project
1
30
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
20
Final / Oral Exam
Total

Contribution of Semester Work to Final Grade
Contribution of Final Work to Final Grade
Total

ECTS / WORKLOAD TABLE

Activities Number Duration (Hours) Workload
Course Hours
Including exam week: 16 x total hours
16
8
128
Laboratory / Application Hours
Including exam week: 16 x total hours
16
2
Study Hours Out of Class
16
2
Field Work
Quizzes / Studio Critiques
Homework / Assignments
1
30
Presentation / Jury
1
10
Project
1
60
Seminar / Workshop
Portfolios
Midterms / Oral Exams
1
35
Final / Oral Exam
    Total
327

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Qualifications / Outcomes
* Level of Contribution
1
2
3
4
5
1 To develop the habit of critical thinking in areas of cinema and digital media. X
2 To be able to comprehend and discuss theories, concepts and ideas that form the basis of cinema and digital media. X
3 To know and understand practices in areas of cinema and digital media as creative and/or business processes. To be able to see these processes from cultural and historical perspectives. X
4 To cultivate awareness in the inter- and multi-disciplinary nature of cinema and digital media, thus developing a dynamic and flexible professional character capable of operating and communicating across a wide range of subject areas. X
5 To develop an understanding of the unity of theory of practice and practice of theory. X
6 To observe norms of work ethic and a thoroughgoing professional ethic. X
7 Endowed with the virtues and skills of being self-disciplined, self-critical and self-managerial, to be able to both work independently and as member of a team. X
8 To have the fundamental knowledge and ability to use the technical equipment and software programmes in the areas of cinema and digital media and to possess advanced level computing and IT skills. (“European Computer Driving Licence”, Advanced Level) X
9 To be able to follow developments in new technologies of cinema and digital media, as well as new methods of production, new media industries, and new theories; and to be able to communicate with international colleagues in a foreign language (“European Language Portfolio Global Scale”, Level B1). X
10 To be able to use a second foreign language at the intermediate level.
11 To be able to use and develop the acquired knowledge and skills in a lifelong process aimed at the achievement personal and social goals X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest